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is there a way to make a ball ungrabable?

RacerX Gullwing
Magic Rabbit
Join date: 18 Jun 2004
Posts: 371
07-25-2005 21:10
I forget I'm sure that's gone by here once or twice but I can't find it. I have a thing that launches a ball and I don't want anyone to inter fear with it while its in the air. The next thing that happens to it is it detects where it is when it hits something. If there is no way to stop it from being grabbed in edit mode is there a way to tell who grabbed it so you could see who's cheating?
Minsk Oud
Registered User
Join date: 12 Jul 2005
Posts: 85
07-25-2005 21:32
Think you're after llSetStatus and STATUS_BLOCK_GRAB. Not sure if edit mode triggers anything at all... (does slapping an edit on something you neither own nor have permissions to modify affect its behavior?)
RacerX Gullwing
Magic Rabbit
Join date: 18 Jun 2004
Posts: 371
07-25-2005 22:36
llSetStatus(STATUS_BLOCK_GRAB, TRUE); ya that makes it ungrabbable without using edit mode
From: someone
(does slapping an edit on something you neither own nor have permissions to modify affect its behavior?)
Well if it's physical and just moving due to leftover momentum it brings it to a stop. Then when let go it drops straight down.
So I'm trying to think of a work around for that like mabey run it through a fast timer that records the direction and velocity and if it comes to a stop suddenly and collision hasn't activated have it resume its path when let go. But seems like a way to turn a fast action game to a laggy mess.