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STARGATE Roleplaying

adem Echegaray
Registered User
Join date: 16 Jan 2006
Posts: 35
03-28-2006 22:12
For those of you who have requested I explain in more detail here it is:

Prologue: In the beginning there was SG-1. I am basing this loosely on the time period somewhere when General Hammond was in command.


This is just a brainstorming on paper basically. Don't think that these are limited to what's there, nor requred to include what's there. Its just some ideas


FIRST WE HAVE THE RACES:

AV's will be available to play whichever race you choose.

HUMAN
JAFFA
TOK'RA
TOLLAN
ASGARD
GOA"ULD
UNAS

Etc.


NEXT WE HAVE THE CLASSES:

WARRIOR
ARCHEOLOGIST
MEDICAL
HISTORIAN
ASTRO PHYSICIST
DIPLOMAT


Again, just some ideas thrown out there.

RACES AND CLASSES: What do they mean?

Just like in pen and paper RP you have different class/race bonuses to your stats. Your stats will be shown in a HUD and will determine several things.

STRENGTH: When there is a feat of strength to be done the GM will assign a wieght to the object to be lifted or moved. This wieght will determine if the character can move it. The difference is the wieght will already be placed on the objects script so that when a character that doesn't have a high enough strenghth tries to move it the script won't let them.

DEXTERITY: Your dexterity stat will improve your abilitiy to fire weapons/use hand weapons by altering the script to be more precise as the stat goes up. It will also determine dodge/parry. If someone hauls off and smacks you in the lip the script will calculate the stats automatically and deduct hit points if you got smacked or tell you that you were fast enough to duck.

CONSTITUTION: This will determine your Hit Points. These go down realistically when you get hit with a bullet, smacked in the jaw, go without food/water. etc. Again, all on a HUD.

INTELLIGENCE QUOTIENT: This determines you're permanant potential for learning, although it may be altered (such as when Jack was inbued with all that knowlegde from the asgards) I don't know how this will come into play yet.

MEMORY: This is how good your memory is. The GM will use a script to determine a dice roll telling the character if, and how much they remember of a certain thing. "You remember that it is from the Mayan culture, but your not sure what the symbol means" or something along those lines.

HIT POINTS: When you lose hit points it shows on your HUD and certain things happen as you lost them.

1) If you are shot you'll likely lost at least 1/4 of your points. If the wound goes untreated (scripts control this after applying "bandages";) then you'll continue to die. If it gets treated then you'll likely recover depending on the wound. If you don't eat you'll lose hit points. The script will tell you when you're hungry. Same thing with drinking.
If you lose too many hit points an animation will slow you down considerably. If you die..you'll have to come back as someone else..

GEAR:

Rifles: Scripted to give light, use scope, and take damage points off of the "victim"
Binoculars: Scripted to work
Zat's: Stuns the victim with a script
MRE's/Food: makes you not lost health points
Hand Device: Push script or heal
Sarcophagus: Resurrections. Heals damaged hit points
Flashlights: Scripted to work
Radios: Talk in group chat for your team
Stargates: Go thru. right click on prim to tp to that particular location
DHD's. You must actually punch in the correct combination of symbols
SLEEPING: If you don't sleep a script will force you to fall asleep after a while. Depends on stats. You can be woken up from this forced sleep, but the longer you go without it the harder it is to stay awake.

There are a lot more obviously. Just some ideas.

CAMPAIGN:

Just as an example ( we won't really be using episodes for campaigns) lets use an episode to depict how a typical campaign would work.

Lets use season one episode three..Emanicipation..everyone should know that one. Its the people of the steppe episode where carter is forced to cover her face and is kidnapped by the cheiftains son and taken to trade for a girl he loves.

To fit the purposes of the Rp we'll have to stick the goa'uld in here somewhere.

SGC:

SG-4 and SG-5 are sent to this planet to explore it. They get there, save a boy from the dogs and are taken to the village. If there are females of course they have to change clothes (which are provided) and the players must figure out how to stop them from killing her right away. All the villagers are prim dummies that the GM talks thru via a ventriliquist script.

Meanwhile, a Goa'uld system lord and his Jaffa have crash landed on this planet and must find the stargate to get them home. The Jaffa players must try to find the stargate, but stumble upon an artifact in the village and decide to steal it and bring it back.

Meanwhile, a female on the SG players side is kidnapped. They track her to this village. They may miss the Goa'uld/Jaffa players or they may find them there. Either way, they will learn of the stolen artifact and that the Goa'ulds are trying to find the stargate.

All of this stuff is based on players decisions tho..they may not even decide to go after the female who was kidnapped, although they prolly will..If they don't the GM just keeps going, and eventually they figure out the Goa'ulds were here, although they may have already gone by then.

So either they find the Goa'uld or they don't. They either recover the stolen artifact or they don't. The SG teams either win this particular scenario or they don't. If the Goa'uld take the artifact it gives them another helpful aid in the destruction of the Taur'i whatever the object is.

There may need to be two collaborating GM's. One for each side. Or maybe not..I'm just naming ideas right now.

Uniforms/Costumes will be provided.

If there is an enormous amount of ppl wanting to pay (ie more that 20) a sperate campaign in a different time frame may have to be started. Each mini campaign lasts around two to three weeks and builds on the last one.

Rank is decided by experience points and party leader nominations

The campaign could start anywhere. En Route to an alien planet (SG-1 You have a go!";)
At the SGC ("Off world activation!";) or anywhere. The sets will be built by on staff builders and scripters before the campaign starts. and will change as the campaign continues.

That should satisfy some of you detail hungry people out there. At least for a day or so :p

-ADAM

Please post your comments and suggestions. SCRIPTERS: Yes, I do understand that some of this may not be able to be done like I explained it, but we'll work around the limitations.
Solar Angel
Madam Codealot
Join date: 10 Apr 2005
Posts: 58
04-13-2006 01:12
Unfortunately, detecting the texture coords of a click on a prim is not possible, and I asked about it a year ago... so using a DHD requires a slightly different method.

These days, I'd probably look at something HUD based. Unfortunately, they apparently haven't thought through the HUD very well EITHER, and so any HUD attachment can't destroy itself when it's done being used.

Gah. LSL frustrates me sometimes.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-13-2006 02:35
Maybe make each button a seperate prim? and a script that requires you to choose a set number of these prims, each giving a part of the coord?

I'm not a scripter, so feel free to throw this out, just don't flame me if its a stupid idea...
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Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
ZATZAi Asturias
Artificial Isle
Join date: 7 Oct 2005
Posts: 189
04-13-2006 04:46
From: Solar Angel
Unfortunately, detecting the texture coords of a click on a prim is not possible, and I asked about it a year ago... so using a DHD requires a slightly different method.

These days, I'd probably look at something HUD based. Unfortunately, they apparently haven't thought through the HUD very well EITHER, and so any HUD attachment can't destroy itself when it's done being used.

Gah. LSL frustrates me sometimes.


Mabe you could use TLTP?

/54/c8/86715/1.html
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- ZATZAi
Solar Angel
Madam Codealot
Join date: 10 Apr 2005
Posts: 58
04-13-2006 04:58
Making each button a seperate prim works great... if you can spare 38 prims just for the dialing buttons on a DHD. Some cases, you can get away with that, but this sort of prim gluttony is just completely uncalled-for, especially when the visual result is actually *better* from using only 2 prims.

That said, I'm convinced that bringing up a HUD dialog would be the right way to go about it, if only HUD dialogs could remove themselves when no longer required (instead of ending up filling everyone's inventories with deleted DHD's).

This isn't the only thing broken for making a decent stargate. Long-distance interobject communication is a joke (objects can't IM each other, chat methods don't work, email is riddled with deliberate long delays and a myriad of other really messy problems, and the rpc system requires an external server). And don't even get me started on llTeleportAgent.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-13-2006 06:43
Well at least I tried to help :(

If I see anything else that may help I will be in touch.

Maybe theres a way to set the files to self delete after a set time, I know some demo prim object can do that outside of a certian radius?
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
JeffeJ5005 Lewis
Registered User
Join date: 6 Oct 2005
Posts: 4
The Stargate/DHD
04-15-2006 16:23
Actually, I am part of one of the Sl stargates and to make it more realistic creating each button a seperate prim works fine. Although it adds more prims, its more realistic.
Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
08-31-2006 23:31
hey i would love to be part of a SG sim RP send me a IM in game thanks
Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
09-13-2006 14:51
I would also enjoy joining this RP as a Jaffa (Bast wasn't the only Goa'uld to have female Jaffa).

I already have a fully functional Zat, Staff Weapon, and even a Tollan hand weapon (all from Abydos Tech). These do damage in a combat zone, but as appropriate for RP... not the 1-shot-1-kill uber weapons you find in the combat sims.

I also found a nice shop that sells wonderful SGC uniforms, in 4 diff camo patterns. Maybe you can cut a deal with the creator, to sell in bulk. His SGC guns are no damage... just for show. I can't think of the name of the store right this moment, but i do have the LM saved with the SGC uniforms i bought.

additional info added 18 Sept 2006:
I see Abydostech is now affiliated with Crazytech and the Zat is now at Crazytech. I have no idea where they are selling the Staff Weapon or Tollan weapon, if they even still are.

The store i found the SGC uniforms at is Mousewolf Designs.

But why i'm posting this addendum, this weekend i found a new store: Jaffa Nation, and met it's proprietor, DanielJack Sin. He has a nice SGC outfit there. But what impressed me is his Jaffa outfit. The Staff Weapon is one of the best i've seen (no combat scripts though) and his Serpent Guard outfit impressed me to no ends. The detail in the helmet was beautiful. I thought the colors were a little too dark, but not a prob... he left them mod so we Jaffa could customize. The costume was sized for a male Jaffa, and it took me several hours to carefully get it to resize to a female jaffa (there are a few of us like those of us who serve the Goddess Bast) and i hope that he'll consider that in the future and make a 2nd set tailored to the female body (my only other complaint). But, i think it will fit well enough for you male Jaffa out there. The outfit wasn't cheap, but well worth the cost based on quality.

so.... Kree! Hear me Jaffa, if you are serious about your armor, take a look at this place.
David Olejniczak
Registered User
Join date: 11 Jun 2006
Posts: 1
12-31-2006 05:31
There Is allready a great stargate system and DHD's allready in SL. All you have to do is use those stargates. Problem solved! Just serch for "stargate" in places.
Ryou Yiyuan
Registered User
Join date: 8 Mar 2007
Posts: 48
07-24-2007 14:34
Oh A Stargate RP already exist ? Nice.
my favourite place for Stargate Sim is Sedo Locus^^
Maybe fun to make a Goauld translator.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-29-2007 10:35
I wanna be Murray XD
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