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Arcade-style games in SL? |
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Hg Beeks
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Posts: 134
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02-25-2007 16:06
I've been on the lookout for new and different games in SL, more specifically sit-down games - Not another *ingo or combat sim, but something at least partially creative. I've found a game called "Senso," which is mildly like DDR, and a game called "Dragon Slayer" or some sort, which is a horribly-scripted psuedo-text game stacked in the owner's favor. I've been working on some designs of my own, and was wondering if there were others out there who were making something like a traditional arcade cabinet game. Is there even a market for such things?
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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02-25-2007 17:29
Search slx for the duckhunt game.
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Pirate Cotton
DarkLifer
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Posts: 538
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02-26-2007 00:09
Check out the SL Games wiki - I think the link is up to date in my sig. Good place to start for games of all kinds.
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Hg Beeks
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02-26-2007 03:24
Cool, thanks for the heads up, both of you. Sorry to hear about what happened to you, Mr. Cotton. :<
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Kiwi Alfa
Registered User
Join date: 19 Jul 2006
Posts: 9
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02-26-2007 03:45
It's also worth noting that Help Island has had a Sim Invaders game for a long time now. I'm not sure who the creator is, but you may want to get hold of them. I can find out for you later if you want, or just go to Help Island Public and see for yourself.
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Hg Beeks
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02-26-2007 11:24
Thanks for the continual input on where to find new games! I've been checking out each one as it's brought up. A good portion of my concern is also whether people would bother to play an arcade game. I can create the game just for me, but what's the fun in that?
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RobbyRacoon Olmstead
Red warrior is hungry!
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Posts: 1,821
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02-26-2007 12:05
Thanks for the continual input on where to find new games! I've been checking out each one as it's brought up. A good portion of my concern is also whether people would bother to play an arcade game. I can create the game just for me, but what's the fun in that? Plenty of fun in that, to my mind ![]() |
Rohan Zapedzki
Registered User
Join date: 12 Feb 2007
Posts: 5
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what would be an "arcade game"
02-26-2007 13:37
I'm trying to think of how one would do an arcade game... a chair pointed towards a screen with animated objects zipping around? A hud? sorry if I missed the topic.having worked on rl arcade game in the past (way in the past) I'm curious - sounds like fun to make. for that matter how cool an experience would you have to make to get someone to cough up even $1L? When I saw this thread it made me think of various cell phone/gps based games that blur the real life/game experience. I'll shut up now before I veer way off topic...
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Hg Beeks
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02-26-2007 19:48
That's how the Sim Invaders one did it - The camera control. I think I may try the same, if I can figure it out. Right now, I'm just getting the basics set up; It's all button-controlled. I'm aiming for low-prim, without sacrificing too much to the actual shape. It's all based on classic gaming, though, so the graphics are a little low-detail. Right now, I believe the current prim count is 12, using a series of screen layers and six buttons. If you're further interested in seeing what I'm working on, feel free to toss me an IM.
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Calix Metropolitan
Registered User
Join date: 10 May 2005
Posts: 212
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Kill the robots, kill the avatar, save the cheerleader!
02-28-2007 09:00
Hey HG (and anyone else interested) have you checked out Tech Warfare which won the 2006 SL games expo as the best new game?
This game is excellent...check out Hamlet's review http://nwn.blogs.com/nwn/2006/05/the_art_of_tech.html **************************************** HUD (heads up display) - If you use the game HUD all you need to do is click buttons! COMMANDS (only work if choose not to use HUD) = build, bot, tower, factory, dialog on, dialog off. This game uses a.i., very advanced scripting and makes it fun for 1 vs 1 or 16 vs 16 players. (Easy to use HUD that has option for 3 different views) ***Info on why this game is so cool*** Pay the red or blue box whatever the fee is. Zoom in to the text above the "READY" buton to see the fee. To change teams just touch the other team's "PAY HERE" box. Get your HUD (heads up display) by clicking the Give HUD button. RT click your HUD in inventory and choose wear. You can resize and move the HUD or flip it over for a more compact version. When everybody has hit the "READY" button the game will start. (will no longer be able to change teams) An object will follow you that shows you your health bar and how much energy you have. You get energy to build more as time progresses. Touch the buttons on the HUD to summon your robots. If you chose the "Dialog On" option, Dialog buttons will pop up and you click them to make things. If you click "Ignore" you can bring the dialogs back by saying "build". All items are created where you are standing. Game pieces control themselves so placement and choice are your weapons. Watch the health bar! If you die you have to wait for the next game to play! ***HOW TO PLAY*** The object of the game is to destroy the enemy base and defend yours. Games can be up to 16 vs 16 players! Energy is increased for the team with fewer players. You can build between the bases and more than 10 meters from the enemy base. Some units only attack land or air bots. (missiles = AIR, Cannon = LAND) All units can attack factories and towers. Bots will head tward the enemy base and attack whatever they can on the way. If you choose to use dialogs then you can bring up different menus with the commands - build, bot, factory, tower. You can build a unit by saying its case sensitive name. If you wanted to you could assign different hotkeys to bot names or menus using edit/gestures. People can still join during the countdown. Energy is required to summon robots. If your health reaches 0% you will be killed and will have to wait for the next game to play. To summon robots just say the commands - build, bot, tower and factory. You will get a menu that allows you to pick what you want. When you create robots they will come to your position then automatically head to the enemy base. This game is the wave of the future using HUDs and A.I. in Second Life...basically in laymen's terms this game PwNz! - Calix Metropolitan _____________________
Games Developer - Public Relations - Support / Free Culture Advocate and Occasional Martian Saint --- Tempus Fugit
Come play the hottest game in SL!!! TECH WARFARE @ Arcadia 1 (68, 154, 22) ![]() |
Hg Beeks
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02-28-2007 14:07
That sounds nothing like the type of games I asked about.
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Calix Metropolitan
Registered User
Join date: 10 May 2005
Posts: 212
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03-01-2007 10:05
That sounds nothing like the type of games I asked about. Have you tried looking in the Fetzer Valve catalog? That might have EXACTLY what you are looking for! _____________________
Games Developer - Public Relations - Support / Free Culture Advocate and Occasional Martian Saint --- Tempus Fugit
Come play the hottest game in SL!!! TECH WARFARE @ Arcadia 1 (68, 154, 22) ![]() |
Calix Metropolitan
Registered User
Join date: 10 May 2005
Posts: 212
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03-01-2007 10:05
That sounds nothing like the type of games I asked about. Have you tried looking in the Fetzer Valve catalog? That might have EXACTLY what you are looking for! In the meantime... ![]() _____________________
Games Developer - Public Relations - Support / Free Culture Advocate and Occasional Martian Saint --- Tempus Fugit
Come play the hottest game in SL!!! TECH WARFARE @ Arcadia 1 (68, 154, 22) ![]() |
Hg Beeks
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![]() Join date: 13 Apr 2006
Posts: 134
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03-01-2007 11:24
Have you tried looking in the Fetzer Valve catalog? That might have EXACTLY what you are looking for! I haven't heard of the Fetzer Valve catalog. What is it? All searches on Google come up with what sounds like a car part of some sort. |
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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03-13-2007 08:10
I just saw this on slx:
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=195395 _____________________
![]() The Motion Merchant - an animation store specializing in two-person interactions |
Hg Beeks
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![]() Join date: 13 Apr 2006
Posts: 134
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03-13-2007 11:30
I just saw this on slx: http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=195395 Interesting! I'd seen something like this being played in a sandbox just prior to the sim restarting. Thanks for the link. :3 |