Because roleplaying involves immersing yourself in the history of the simulation, we created a forum and a wiki to allow for optimal collaboration by as many interested players as possible. Noneltheless, there was a core group who put this information together to ensure we have a solid foundation from which to guide players. Ali was the mastermind who put the team together, and the team has done an incredible job!
The design of the sim is based on the "Dune" miniseries that appeared on the SciFi channel in 2000. Our builders, Jimmy Branagh and Sinji Itokawa, were brilliant! We highly recommend them for anyone thinking of getting into sim creation. Speaking of creations, we also have new costumes and DCS weapons (designed by yours truly

Our "cruise director," Bromo Ivory, has been terrific in previous Dune sims and other RP sims for getting players together, working up ideas, writing backstories, and basic training in RP. He’s been outstanding in working on our forum and wiki, which were set up and administered by Jayden Beresford. We also have Paypabak Writer, historian extraoridnaire, who fine-tuned and wrote up the main history of "the apocalypse" and backgrounds for the Bene Gesserit and House Corrino (not to mention the majority of this article, hehe).
And then there’s Mistress Moxie, who stepped in to handle the various scripting needs of the sim! While we want to promote freeform roleplaying that emphasizes characters and plot over combat, we still wanted there to be the kind of action that you find in the books. Therefore, when our other scripter fell ill, Ali rolled up her sleeves in the midst of personal turmoil and her burgeoning MechanizedLife business enterprise, and took on the task of adapting the Dark Combat System (DCS) to the particular (and peculiar) needs of a Dune sim. Moreover, a major aspect of life on Dune is the balance of water and spice, so she created a scripting system for handling water loss in desert and city as well as the mechanisms for earning spice and spending it that works with the DCS and well as the vending machines we're providing for sim use.
Enter the Heighliner portal at http://slurl.com/secondlife/dune/128/128/128/?title=Dune. But don't forget to grab those awesome freebies (and read the rules) before entering the sim.
Forums: http://dunerp.com/forum/index.php
Wiki: http://dunerp.com/wiki/index.php/Main_Page