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DCS2 Press Release - The Combat system of YOUR dreams

Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
04-21-2007 11:23
DCS2 – The Dynamic Combat System - The combat system of YOUR dreams

DCS2 is a unique system where SIM owners can create their own combat /role play system for their game without ever touching a line of code. It has been designed from the ground up to be 100% dynamic. It utilizes a backend db and www site to configure the system and allow the players to upgrade their characters.


DCS2 main features:
• Dynamic configuration - Can completely conform to any type of game/roleplay (ie Dark, Fantasy, Gor, Star Wars, Urban ) you name it
• Dynamic races/groups/person type – You create the player categories, and decide how strong each one is (ie vampires, lycans OR master mistress slave OR jedi, bounty hunter, OR seperate by gang names)
• Multiple power types – You create the powers
• Multiple stock animations, sounds and particles – You link animations with particles and sounds to create YOUR ultimate power effects
• It is a universal system so any weapon will work with it.
• A full featured API for 3rd party developers.
• Persistent characters.
• A full stats system
• 3 different types of systems
1. The given system – you create and assign certain powers to each race you create
2. The XP system – Your players gain XP to “spend” on the powers you created
3. The Level system – XP automatically goes towards leveling

Profit Sharing:

We realize as SIM owners ourselves the expenses that go along with running a SIM. Many SIMs may go with their own combat system to help soften the impact of the costs. Unfortunately the user base of such a system is not as widespread as the DCS having over 5000+ users; it’s a catch 22 situation. To overcome the current issue SIM owners face, we have created a profit sharing program. For every DCS product sold within a SIM the SIM owner will receive 10% of all sales in their SIM. Every combat system, every weapon; the amount is quite substantial. This does not include 3rd party developers that are DCS approved; only actual DCS products.

DCS2 has been tested to be SIM friendly and works in high lag situations. Its proven technologies which branch from DCS1 offer the best stability and flexibility that any system can offer in Second Life.

If your interested in having DCS2 in your SIM and being able to make the system of your dreams without any coding or any cost. Please contact Dimentox Travanti to begin your sim setup.
Roja Barbosa
Registered User
Join date: 17 Mar 2007
Posts: 4
04-21-2007 12:57
Sounds awesome Miss!
Calix Metropolitan
Registered User
Join date: 10 May 2005
Posts: 212
04-24-2007 10:47
You are welcome to come by Arcadia 1 and test...it's a gaming sim, home of Tech Warfare and a newly built dystopian futuristic view.

Ideal for RPG...heck most any and all games.

Feel free to shoot me a PM here or in world and I can elaborate.

Cheers.

- Calix
_____________________
Games Developer - Public Relations - Support / Free Culture Advocate and Occasional Martian Saint --- Tempus Fugit

Come play the hottest game in SL!!!
TECH WARFARE @ Arcadia 1 (68, 154, 22)

Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
New Addition
05-09-2007 23:39
Now with 20 sims on board we are please to announce that we are opening a DCS2 Resouce Center where players can go and read about all the DCS sims and sim owners can find out more about the DCS2 features. Still under construction, but near completion you are welcome to preview the center at : Jarang (130, 209, 377)
Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
Update - Just released
05-13-2007 13:31
- Complete Sim Optional Capture system with all the extensive commands of a premium leash and collar system.

- DCS2 Roleplay & Combat Sim Resource Center - Under Construction , near completion
Where DCS2 players can go and read about all the DCS2 sims - now 31 sims & growing daily
Preview @ DCS2 - Jarang (134, 210, 377)