Tina Blackflag
Registered User
Join date: 28 May 2006
Posts: 12
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02-22-2007 18:41
Heya, all. I'm the scripting half of a design team, and my building half is starting to look at weaponry. Neither of us want a weapon that could be used to grief, and we both have an RP background. So, a survey, of sorts.
Is there one or a few general combat systems that RP groups (mainly Star Wars, as that's our target audience) use?
Thank you kindly in advance!
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Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
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02-23-2007 06:50
There is RCS which is used by much of the Star Wars Community.
DCS is their competitor.
These two have the lion's share of the market. Of the 2, RCS is the more versitile (IMHO), and is the market leader.
You can get both at Naboo.
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Tina Blackflag
Registered User
Join date: 28 May 2006
Posts: 12
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02-23-2007 15:56
Thank you kindly, Stephanie! I'll look into both of these as soon as the grid decides it wants to talk to me. 
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Tina Blackflag
Registered User
Join date: 28 May 2006
Posts: 12
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02-24-2007 21:53
Okay, I found the RCS system. I may have been lagging too badly, but didn't see anything in Theed for DCS.
The one thing I can't seem to figure out with RCS is where to find out more information about putting it into my own weapons. Does anyone have any pointers or anything here?
Thank you all!
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Lazarus Wake
Registered User
Join date: 9 Jan 2006
Posts: 33
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02-26-2007 10:48
I believe you can find DCS in Toxian City.
I haven't played with RCS in a while but when I was last playing under it RCS was designed to be very accomodating to most weapons that were already coded. It did this by not requiring any specific code to be embeded in the weapons.
Instead RCS had two ways of determining damage.
The first was that when a collision was detected on someone wearing RCS they took 5 points of damage. There were obviously some filters in place since two people bumping into each other did not cause damage. I don't know specifically what the filters were (speed, whether the collider was an avatar, etc.) but most guns that fired a physical bullet would set it off.
The second method was a little more complicated. When a person wearing an RCS held down their mousebutton and hit a movement key it would 'attack' another person wearing an RCS who was in front of them and close enough. My guess is that the RCS did a sensor ping and on a secure channel told whatever target was found to take damage. This allowed most melee weapons to do damage under RCS.
DCS was modelled on the concepts of RCS, though none of the code, I believe. Again it has been some time since I played under DCS, however it use to handle damage pretty much the same way. The difference is that with DCS there was also code that could be placed into items to increase the damage that they did, provide armor or give other abilities such as character buffs. I'm not sure though if third parties are allowed to place that code in their own items or if that ability is restricted to the coders for DCS.
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Tina Blackflag
Registered User
Join date: 28 May 2006
Posts: 12
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02-26-2007 18:30
Thank you, Lazarus! I'll definitely check it out. 
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