Bakko Izutsu
Registered User
Join date: 19 Aug 2006
Posts: 1
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08-29-2006 08:20
I'm fairly new to SL and i'm just wondering the scope of what kind of games you can make. Typical constraints like players, lag, programming seem to be a problem.
I'd like to make a turn based game for 1-6 players. I wonder however, if inventory items could be dragged from the inventory onto the playing field while still maintaining the no transfer/modify attribute. Also if you can make prims have animations.
I know this is pretty vague but any help would be appreciated. I'll go into more detail when i finish the concepts, Builders and Programmers needed.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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08-29-2006 14:44
From: Bakko Izutsu I wonder however, if inventory items could be dragged from the inventory onto the playing field while still maintaining the no transfer/modify attribute. Yes. From: someone Also if you can make prims have animations. No.
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Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
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08-29-2006 18:07
From: someone if you can make prims have animations Prims can do basic movements. For example, you could have a chess board where the pieces move themselves. They can also rotate, and physical objects can fly at high speeds. Bowling has been done, but it's difficult. Shooting and knife-throwing games have been done. Most any board game or card game can be done. Lunar Lander is one of my favorite games - it involves piloting a vehicle. I think there are lots of possible ideas to work with, but it is quite different from a programming perspective.
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