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I am looking for RP

Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
06-30-2007 17:52
not sure if this is the best place to post this but it looks better than services wanted.

I am looking for RP. LARP style NOT freeform or DCS or anything similar. i am wanting something with rules and dice to decide the outcome of events just like in LARP. i am looking for flexable times as my RL work schedual is a bit different then most others. would prefer something modern, near future or scifi. not looking for vampire or anything like that just want some good old fashion RP with out the super natural. i have searched and searched and cant find it in world so i am looking here as my last resort to fill my wants in SL. you can PM me here or send me a IM in game. any help would be nice thanks
Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
06-30-2007 20:16
I've never played a LARP that determined outcomes by dice. Did you really mean you wanted dice?
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Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
07-01-2007 06:14
sorry i guess i wasnt clear about that part. i have never done LARP but only heard about it. it was my understanding that it is basicly like paper and pencil RP except you act out what your doing and say you decide to shoot someone then the GM or ST or what ever your calling it rolls the apporiate dice and tells you weather you made it or not. i am looking for something like that but the players are aloud to roll hell i wouldnt even mind if the GM rolled just as long as it isnt freeform (because i am sick and tired of the godmodding) and / or DCS (because one my comp SUX in those sims because of the lag and there again is too much cheating involved) again any help would be great thanks
Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
07-01-2007 08:06
Ah, I get it :) Basically you want PnP with good visuals. There was a thread on PnP, I would do a search for it.

For clarification, a LARP usually involves fuller immersion; clothing, environment, props, foam weapons, beanbag spell packets, etc. Results are typically handled by counting and whether or not you are actually hit with things; the action is intended to continue with as little interruption due to rules as possible. Rolling dice would generally be considered too much interruption in most LARPs.

LARPing is one of the few things I don't see a good equivalent for in SL. PnP makes sense because SL offers a virtual living room to do essentially the same activity we would do in a real living room, dice and all; but if you're going to dress up and try to actually hit each other, there's no sense in replicating players who are replicating characters by using foam swords and fake armor; might as well just do the MMORPG thing and say the avatars ARE the characters.
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Gabriel Solzhenitsyn
Registered User
Join date: 21 Dec 2005
Posts: 37
07-02-2007 06:57
Just a quick caveat; not all freeform roleplaying devolves to godmoding, especially with the more competent, experienced, committed roleplayers.

It is true, I shall say, that devoid of rules which prohibit such behaviors, most youngsters and inexperienced players tend towards the extreme when freeforming in an ever escalating series of prose intended to 'win'. To many, roleplaying is about character success - winning by any means, ridiculous or otherwise. They miss the best of what RP is really about.

In true freeform, rolplaying is not about winning; it is about telling a story, or perhaps only a chapter or page at the moment. In the most enjoyable freeform, when an action occurs, the players consider just what impact an opposing action might have upon them, and take the blow, stumble, fumble, fail, spin out of control, find themself temporarily blinded, weaponless, or somehow otherwise at the mercy of the situation. Alternately, they might find the situation to their advantage, and press this advantage without acting beyond what would be reasonable and realistic.

Freeform is not about winning or losing; it is about telling a good tale.

Still... in Darkrose, we --have-- developed a roleplay assistant, which can be tailored to each individuals strengths and weaknesses, without ever once simply summing up the rp in a win or lose determination.

And, of necessity, there must still be someone in charge, to make the difficult calls. If done fairly and with the intent to further the story, there are few objections and most often a sense of fulfillment, accomplishment, and satisfaction.

Perhaps you have just not yet found a freeform group that fits?

I wish you prosperity in your search.

As dictated to the Scribe of Darkrose by Prince Gabriel.
Jake Trenchard
Registered User
Join date: 31 May 2007
Posts: 104
07-02-2007 14:39
From: Fiona Branagh
Rolling dice would generally be considered too much interruption in most LARPs.

Non-contact LARPs use things like rock-paper-scissors, or 3x5 cards with a win/lose hierarchy of some sort, or a random-pull of tokens from a bag. Basically, randomness generators that don't involve crouching down to roll dice in the middle of the hallway, or worse, the middle of the street (and just forget about it in the woods or fields!). These methods work well across all kinds of settings. I don't know what they'd look like in computers.
Foam swords and beanbags are pretty exclusive to outdoor fantasy-medieval larp groups. World of Darkness uses rock-paper-scissors but doesn't have a monopoly on it. For all other your mileage may vary. ;)
Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
07-02-2007 14:49
Yes, true, there are many ways to resolve conflicts in LARPs but they don't generally involve stopping to roll dice, which was my main point :) As far as I know, it's only PnP that really uses the dice.

It'd be just as wacky to have avatars stopping in the middle of things and using rock/paper/scissors to determine outcomes as it would be to say they have beanbag spell packets and foam swords. Best to have them just 'be' the character and have some unseen methods of conflict resolution.

SpellFire is a pretty good attempt at this sort of unseen conflict resolution, but a LARP, it ain't.
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Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
07-02-2007 15:28
ok ok so LARP is a bad term for what i am looking for. BUT i belive this a better method to RP then freeform it give your imersion in the environ and it also gives you a way of building your character which both DCS and Freeform lack. I have played several MMORPGs and its not a rpg in the sense that i grew up with its only a RPG in the computer gaming sense that you go do something till you "level up" usualy thru combat or something similar but bot thru good old fashioned role playing. and if you do try to RP in those you quickly get called a noob or a pain or other assorted names.

as far as the post on not finding the right freeform for me. well i guess i could put it like this . say you go to a resturant that everyone tellls you is a great place. you get sick with food poisning after eating there. BUT you consider it a isolated case so you try several others under the same name and get the same thing every time. how long would it take you to not go back no matter who told you they have the best food. that is the boat i am in with Freeform..

and seeing how there is not anything outthere that fits what i am looking for i dont know what i will do to get my RP fix.

i do appericate all of your input in this it has given me a better view of things and i consider that a help even if it didnt get me to the goal i wanted
Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
07-02-2007 15:35
Have you tried a sim using Spell Fire yet? It's not freeform.
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Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
07-02-2007 15:43
i have looked at the write up about it at the vendor and it appears to be very similar to the DCS or other combat systems. am i wrong in my presumptions ?
Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
07-02-2007 15:45
I don't know DCS, so I'm sorry if I pointed out something that wouldn't work for you. Whoops!
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Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
07-10-2007 08:04
i have been looking at spell fire is there a way to talk to someone to find out whats its capabilitites are ?? it has loads of interactive items and ALOT more stuff then the typical combat system. thanks for pointing it out now i just need to find out more about the system
Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
07-11-2007 05:23
Actually
FYI there has ben a LARP style WW sim that uses DCS since v1 and has adapted very well to it and with its Larp style. So DCS is quite flexable =)

JUst because it has some actual combat instead of rock paper scissors does not mean you cant not get the larp feel and depth.
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LSL Scripting Database - http://lsl.dimentox.com
Hobbit Bagration
Registered User
Join date: 2 Mar 2007
Posts: 3
Cure is imminent
07-11-2007 06:21
be aware folks that the illuvatar system will be released shortly , and it will encompass just what you need, news at elven
Bizcut Vanbrugh
Registered User
Join date: 23 Jul 2006
Posts: 99
07-11-2007 06:40
From: Hobbit Bagration
be aware folks that the illuvatar system will be released shortly , and it will encompass just what you need, news at elven



ok tell me more about this system ?