The Nepenthe Roleplay Community is proud to announce the evolution of its premier roleplay environment "The City of Nepenthe".
To be honest, after we'd finished the former RP environment, based on the new WOD setting, we realized that vampires and werewolves were quite common about SL, and so we went back to the drawing board and reinvented our setting from the ground up, giving it the aspects we found most interesting and those we thought that SL's roleplayers would find, if not completely new, at the very least a change of pace from the much loved, but mundane, 'classic' RP settings. The result is a concept that is unique, without being unfamiliar, and one which we are very proud to present in short without further introduction:
"An island that exists just outside of normal reality, caught between many times and places to which it has 'anchors'. Notable locations and times to which it is linked include New Nepentis Island (Maine - Modern Day), Nipheng Island (Asiatic Sea, South of Japan - c.2025), Nah-Pehnt Island (Pacific Northwest, Canada, c.1836), Island of Sorrow's Lost (rough translation, in or near what is known as the 'Bermuda Triangle' exact location and timeline varies), Harvester NPNT-33 (Industrial oil-rig, raw material strip-miner and krill-harvesting man-made island off the coast of the African continent north of current-day Madagascar, c.2340), and many others that are not so publically recorded.
Those who find their way to Nepenthe, by accident or purpose (their own or others) soon come to realize how apt the name is carries is. Like the legendary drug in Homer's Illyiad, the island-city offers surcease from sorrows in a strange form of selective amnesia referred to by Nepenthean's as the 'Taste of Nepenthe'. This memory-loss affects all new-comers, and always in the same fashion: causing them to forget exactly how they arrived as well as affecting any impulse they might have to leave Nepenthe, and blocking such memories as would be helpful in doing so in addition to the reasons for such impulses. It seems that almost everytime a new arrival remembers something they would return 'home' for, or think of leaving Nepenthe, these thougts and memories are washed away. It is not unknown, though, for a visitor to Nepenthe to leave the island-city, though it appears that nearly all cases of such are accidental and/or result in the destruction of the one in question's sanity, which many of the Nepenthe's learned inhabitants speculate to be like the withdrawal effects of a powerful drug taking hold. Whatever the actual case, the mysterious island-city is considered 'addictive', and the only treatment for that 'addiction' to be death... though some whispers persist that some of the Powers that inhabit Nepenthe have succesfully reinserted an arrival back into their home place and time, at great cost.
If New York City is considered a melting-pot of cultures, in the same metaphor, Nepenthe could be considered an industrial-grade trash-compactor. All the detritus, and those who bring it with them, from across the world (and other planes of existence) and timelines is brutally and often dangerously crunched together, chewed up and spit back out into more practically useful bits in short-order. it is not uncommon for one to see, in just a minute's time while walkding down a street, technology so advanced as to beggar the imagination being used as shelter by a vagrant while not five feet away two creatures fight to the death with time and battle-worn swords over the possession of a rusty bottle-cap. Nepenthe, as is often repeated by its varied inhabitants, was once described by the summoned shade of the mythical poet Orpheus as "a great, stinking pile of shit held up to the gods as if it contained the greatest of treasures." T-shirts bearing this quote are quite popular sale-items."
While this change necessitates a certain amount of conceptual redesign, we are already pleased with the change in response and interest it has generated. Check back for more info on the re-opening of the Nepenthe Roleplay Community to the public, and for more information to be made available concerning the details of our setting.
-Horus Yaseotoko, Nepenthe Roleplay Community Co-Head GM