08-16-2006 10:10
First, Thanks Iron Perth for the encouraging comments on the last post =c)

Ok here we go:

1.) Re-write of the dispenser script: code optimizatons & storage optimiaztions.
2.) 50, yes FIFTY, player capable now WOOOOOO HOOOOO (and still running fluid!)
3.) Card dispensing MUCH quicker
4.) Cleanup MUCH MUCH MUCH quicker

Testing:
Tested in a sim with 64 people in it 50 of them playing Slingo.

Problems encountered:
NONE!

... We are making progress folks ... a test with 64 people in the sim and 50 people playing Slingo ran w/out a hitch. Played several games. Gameplay is just as fast and fluid as before, maybe even a little more smooth.

On the way:

1.) I'm going to try timming stuff a bit more and shoot for 60 players
2.) I'm going to back off on devils. Enough people have complained on the frequency so I'll back them off a "bit" but not much.
3.) More patterns
4.) Bit more fluf when completing things
5.) Some new game variations that can be played ... first one will be "Sudden Death" for which there will be no devils possible except in the last round. I think this will be fun to play now and again. Other Ideas are an instant 1K win if 5 coins hit etc etc ... lots of ideas coming in.
6.) For personal reason I will need to take some configuration out of hard code and move them into the configuration note. Some day I would like to get my nose out of the code and do fine tuning via a note card.
7.) I learned a lot with this Slingo thing and found many optimizations and enhancements altering the core code which originally came from my multi player games. In the end these optimizations and enhancements will be merged into my other Multi games and yes *sigh* ... hate doing it but if I ever get them merged then new versions of Jacks and Jokers will be available for current owners.
8.) SLEEP
9.) Next game (I have a list)

Thank you for everyone who helped test yesterday ... you guys ROCK!