Lucius and Seifer are both correct. You would have to set a maximum amount of turns to calculate a particular price. Lets take your 6 turns for example.
You said that the probability of a "win" was 50% and hence a "loss" 50%. Hence statistically, after enough trials have been completed, your numbers should approach the following:
Turn 1: Probability is 1/2 of a win. Hence 50 people win and 100L is paid out (50 people times 2L each).
Turn 2: Probability is 1/2 that these 50 remaining people will win. So 25 people will win and 100L is paid out (25 people times 4L each).
Turn 3: Probability is 1/2 that these remaining people will win. Obviously we can't have 12.5 winners, but let's assume that thousands of people have played your game so 12.5 actually represents 125, 1250, etc. So 12.5 people will win and 100L is paid out (12.5 times 8L each).
Turn 4: Probability is 1/2 that these remaining 12.5 people will win. So 6.25 people will win (same explanation as above) and 100L is paid out (6.25 times 16L each)
Turn 5: Probability is 1/2 that these remaining 6.25 people will win. So 3.125 people will win and 100L is paid out (3.125 times 32L each).
Turn 6: Probability is 1/2 that these remaining 3.125 people will win. So 1.5625 people will win and 100L is paid out (1.5625 times 64L each).
So the total payouts are Turn 1 + Turn 2 +... + Turn (N-1) + Turn N, where Turn N is Turn 6 in your example and Turn 1 + Turn 2 +... + Turn (N-1) + Turn N = 600.
Since we have 100 players in our example, a reasonable amount to charge would be 600/6 = L6 to play. Do note as Seifer said that if you allow an infinitesimal amount of turns, there is no suggested price as for example lets take Turns = 100
Then: Turn 1 + Turn 2 +... + Turn (N-1) + Turn N = 100N = L10,000 . This would suggest that games cost 100L to play, however the odds over 100L are actually 1 in 128 (2^7). So why is the estimated amount required to pay so high? Well there is a 1/2^100 chance you may end up paying out 2^100L which would bankrupt anyone in the game instantaneously (2^100 = 4^50 = 16^25 = 256^12.5 = 65536 ^ 6.25 = 4294967296 ^ 3.125). Now my Ti 89 can't even properly calculate exactly how much this is, so I tried my best to elucidate it. I couldn't imagine cubing 4294967296... In short, as Seifer said, be very careful how many turns you have because the Expected payouts can get extremely high. If you have infinite turns, the estimated payoff is actually infinity!
Hopefully this has helped, as said earlier, 1L per turn would be a reasonable amount to charge. Maybe charge 1.2L per turn or something like that to make a little profit for that hard work
Edit: Just remember to not script it such that it removes only 1L for turn 2 if you get to turn 2 for example, that would be eerily incorrect and cost you big time. If you have 6 turns for example, everyone would need to pay 6L to play, whether they lossed at turn 1 or at turn 6.