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New Game: BombBots

Alias Jensen
Monkey with keyboard
Join date: 17 Jun 2004
Posts: 29
06-13-2006 18:01
Ok after getting some testing done I'm proud to release my baby into the wild.

http://slurl.com/secondlife/Junghee/171/102//?x=400&y=400&img=http://www.drakkheim.com/temp/bbl.gif&title=BombBots

BombBots is a real-time strategic multiplayer board game.
Using the command console you enter commands for you bots and attempt to knock the other players out of the game.

I've made a 2 minute rough video overview /tutorial of the game that's available
(its available on the roof)

Feedback more than welcome.
Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
06-13-2006 18:12
I just ran into this place about 30 mins ago as I was roaming around the area. Alias gave me a demonstration of it and I must say, it rocked! Go check it out!

E
Rolly Mandelbrot
Registered User
Join date: 17 Apr 2006
Posts: 4
06-13-2006 20:20
Ditto above ... be prepared to spend some time ... mildly addicting ... I'll be returning
Alias Jensen
Monkey with keyboard
Join date: 17 Jun 2004
Posts: 29
06-14-2006 15:39
Thanks for the kind words guys. Means a lot to me and my sanity.

Had a mini tournament/testing session yesterday. People came. People Played. I gave away cash. Good times.

I had a lot of fun and got a TON of excellent feedback & suggestions so a massive thanks to the guys who have helped me test and play.



So here's my pseudo worklog so I can keep track of what's left to do...
(you can stop reading now unless you really want to be bored.)
  1. I got some great feedback on the interface and may work in a hud instead of the consoles but I'm not really a fan of the huds as they prevent people passing by from jumping into a game. So I may just rework the command console a bit.
  2. It was pretty much agreed that the pacing was a little fast so I've slowed down all the speed settings. (its adjustable on the scoreboard)
  3. Found a couple potential bugs so the command console buttons may get throttled a bit to prevent too many bots and thus avoiding my prim limit.
  4. The board is a bit too open so im going to put in some random obstacles.
  5. The scoreboard joining mechanism confuses people so Individual consoles will get a join button as well.
That should keep me busy for a bit :)
Alias Jensen
Monkey with keyboard
Join date: 17 Jun 2004
Posts: 29
New blog and update
06-19-2006 11:13
Well things are really coming along.
All the changes mentioned earlier are done...

I started a dev-blog where I can keep track of progress and features etc..
availab at http://bombbots.blogspot.com/ for those who're into that kinda thing.
That way I can stop cluttering these forums..

The game dynamic really changed with the speed slowdown, much more strategic thinking required now.

I'm having a hard time getting the basics across quickly.

Anyone have issues explaining the rules of their game?? Suggestions welcome..

I've got a dense game and its a lot of information to digest but once you play a game or 2 it 'clicks' I want to make it easier to just walk in and start playing. (this becomes critical when i get single player functionality in the game)

So I plan on placing some quickstart boards tonight and a notecard giver you can click for the complete rules.
I plan on running a tournament tomorrow and see if that makes it easier for people to get the hang of it quickly.
Alias Jensen
Monkey with keyboard
Join date: 17 Jun 2004
Posts: 29
06-20-2006 12:29
Gonna try and run a tournament tonight:

http://secondlife.com/events/event.php?id=234677&date=1150848000

No entrance fee to play, 500L for the winner 200 for the runner up.

I'll be soliciting a final round of feedback before I hunker down and do all the boring code for security and implementing money transactions and deployment, so other people can buy a copy of it if they want.