This will be the first time actually I'm posting on the forums for ideas on how to improve SL. Hopefully some of these ideas will of course be put to use.

1) Revamping the gesture system.
I don't understand fully why animations and sounds with any kind of blocked permission cannot be used into a gesture. I had heard this had something to do with people abusing gestures to sell animations that were set to No Copy etc in the past. If so, why was it changed to limit animations/sounds instead of automatically putting the gesture to 'No Copy' status etc as well, just like prims work. Nevertheless, I would personally like to be able to use all the animations and sounds I get in SL inside a gesture I make.
2) Scripts and gestures.
More on gestures here: There doesn't seem to be any way for a script to read a gesture.
For a possible gesture vendor to be made for instance, the animations and sounds need to be hard-coded into the script by triggering the animations and sounds at the same time. Basically rewriting a gesture again in the script itself.
It would be a whole lot easyer if script could just recognise a gesture imho.
3) Busy mode
When entering busy mode, you change a couple of settings - You will not hear messages from groups anymore, you will not see any message pop ups in your screen anymore, you will be able to leave an automated message when someone Instant Messages you and on top of that, you will automatically delete any filesend you receive.
I like 'some' of these functions, and for that reason I use Busy Mode. However, a lot of these functions are annoying beyond believe.
It would be a nice feature imho if we could toggle (most, if not all of) these functions on/off without having to resort to Busy mode.
4) The yellow/blue/white lines you see when editting an object.
Often nice to have, but at other times very anooying (Especially when editting small textures on a detailed object with lots of small prims).
I was searching for a way in the Debug menu to turn them off, but it seems there's no such thing. Thus, please add such a feature.

5) Sharing Dwell in a group
Okay, I am not exactly sure how to explain this, because I am not entirely sure how the original system works.
We were/are having a lot of linked parcels in a sim in SL that are set to a group. At the moment, we have a shared total prim allowance because the parcels have been linked, however, the dwell amounts of these parcels are counted seperately. I was wondering if perhaps a total dwell could be calculated for all parcels linked to a group.
6) Inventory/Body annoyances
Multiple things here:
- A way to delete an object without it going into the trashcan, purging it on deletion.
- Items that are dropped from your inventory and/or body going back to the directory from which they came, instead of the Objects folder
- Being able to put limited permissioned items into worn objects without having to put them on the ground first.
That's all for today.
