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planar texturing rawks |
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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03-08-2006 09:00
Planar texturing seems to allow a texture to be applied to a surface without regard for the topsize. Neato!
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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03-08-2006 10:02
Try playing with planar textures on twisted sliced toruses.
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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freaky on spheres
03-08-2006 11:36
Pt looks freaky on spheres.
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Argent Stonecutter
Emergency Mustelid
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Posts: 20,263
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03-08-2006 12:12
Pt looks freaky on spheres. I agree, planar textures on terrain would rock. |
Beatfox Xevious
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03-08-2006 13:00
I agree, planar textures on terrain would rock. It may be possible to map based on surface normals, but this could be a little complicated to calculate (and it still would require some degree of texture distortion, though it shouldn't be as noticeable). Maybe someone with more knowledge on texture mapping could chime in here? Edit: After thinking about it a little more, I'm not so sure the surface-normal mapping would really work out. The mapping for all the surrounding ground would pretty much have to be recalculated every time the ground was altered, and there would be vast differences in texture scale everywhere. Hmm... maybe planar mapping on several different planes could be used, and the ground would blend between them based on surface normal... _____________________
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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texturing for dummies
03-08-2006 13:38
I'm no texture guru. I was just spitballin when I suggested using planar projections for terrain.
![]() Hers's a link to a "texturing for dummies" article: http://www.newtek.com/products/lightwave/tutorials/surface/texturing_for_dummies_002/ For ideas on generating and texturing game terrain, maybe some of these would help: http://www.vterrain.org/Games/ Since LL is already using Havok for physics, FMOD for sound, moving to SPEEDTREE for trees and foliage, maybe they could use a third-party terrain system, too. _____________________
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
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03-09-2006 02:01
Which reminds me ... we need a way to set this using a script!
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Strife Onizuka
Moonchild
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Posts: 5,887
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03-09-2006 03:18
Thank you Candide for reminding me. I keep forgetting to write a feature suggestion.
BTW the lands UV texture cords never change. Only the Z cord in the mesh X & Y are static. _____________________
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Beatfox Xevious
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03-09-2006 12:52
BTW the lands UV texture cords never change. Only the Z cord in the mesh X & Y are static. ![]() _____________________
My Beatworks: Zephyr Chimes wind chimes, the KanaMaster Japanese kana tutor, and the FREE Invisibility Prim Public. Look for them at the Luskwood General Store in Lusk (144, 165).
"You have been frozen. You cannot move or chat. A pony will contact you via instant message (IM)." - mysterious system message I received after making off with Pony Linden |