05-04-2005 00:34
Got an issue for you Scripters here. I got an Ambient sound script but it is only set up for one sound. I need it to play ten sounds... Maybe more. here is the script itself

CODE

// Ambient Sound script by Alfkin Small.

// To use: Place this script in the object that you want to play a sound.
// The object need not be special. Just place is where you want the sound
// to come from.
// Drop a sound file in the object, then change the key sound line below to
// the name of your sound file.
// If you like, you can set the min and max values as well, in addition to
// the volume. That's all there is to it!

// Set debug to TRUE if you'd like to get debugging messages, otherwise
// leave the next line alone.
integer debug = FALSE;

// Minimum amount of time (in seconds) between sounds.
float min = 0;

// Maximum amount of time (in seconds) between sounds.
float max = 30;

// This is the volume at which the sound will play. 0 = Inaudible
// Valid values are between 0.0 - 1.0
float vol = 0.5;

// Sound to play.
key sound = "water.wav" ;

default
{
state_entry()
{
if (debug) llSay(0, "Debugging is ON");

// Set the initial timer
llSetTimerEvent(5.0);
}
timer()
{
// Play the sound once
llPlaySound(sound, vol);

// Randomly select the next time (in seconds) to play the sound.
float time = min + llFrand(max - min);

if (debug) llSay(0, "Time set to" + (string)time);

llSetTimerEvent(time);
}
}



Can anyone here set this script up for me or give me one that can easily be set up for multi. sounds?