CODE
// Ambient Sound script by Alfkin Small.
// To use: Place this script in the object that you want to play a sound.
// The object need not be special. Just place is where you want the sound
// to come from.
// Drop a sound file in the object, then change the key sound line below to
// the name of your sound file.
// If you like, you can set the min and max values as well, in addition to
// the volume. That's all there is to it!
// Set debug to TRUE if you'd like to get debugging messages, otherwise
// leave the next line alone.
integer debug = FALSE;
// Minimum amount of time (in seconds) between sounds.
float min = 0;
// Maximum amount of time (in seconds) between sounds.
float max = 30;
// This is the volume at which the sound will play. 0 = Inaudible
// Valid values are between 0.0 - 1.0
float vol = 0.5;
// Sound to play.
key sound = "water.wav" ;
default
{
state_entry()
{
if (debug) llSay(0, "Debugging is ON");
// Set the initial timer
llSetTimerEvent(5.0);
}
timer()
{
// Play the sound once
llPlaySound(sound, vol);
// Randomly select the next time (in seconds) to play the sound.
float time = min + llFrand(max - min);
if (debug) llSay(0, "Time set to" + (string)time);
llSetTimerEvent(time);
}
}
Can anyone here set this script up for me or give me one that can easily be set up for multi. sounds?