05-03-2007 19:14
I have a script from a guy by the name of Xylor Baysklef, now Xylor has decided to take a sabbatical from SL so I can't ask him about this code.

The script contains the following block of code:

// This is the type of texture to display.
integer DISPLAY_TYPE = BLACK_ON_WHITE;

list HOUR_TEXTURES = [
// White on Black
"7bc19746-de1b-b84c-9d2a-515d38c030ab",
// Black on White
"d9b1de36-44d6-c89b-7b7f-97cbc62d47a3",
// Transparent
"db0b0013-f0b5-70b3-5e40-8685d024a3a2" ];

list MINUTE_TEXTURES = [
// White on Black
"9bc9c4bb-8c20-b103-fd5d-60f1072a39b1", // 00-29
"e82c651f-47e9-7950-ea65-f496e1917dd4", // 30-59
// Black on White
"7d53ead7-e6a7-59c5-b98b-fe46d9f61818", // 00-29
"6ae5d6a8-a78f-b505-e950-fcb003a480bf", // 30-59
// Transparent
"34e55b37-1c59-4a09-38d1-4150ffa396a5", // 00-29
"2b660a82-8d91-c892-a076-45c4a86f0235"];// 30-59

list AM_PM_TEXTURES = [
// White on Black
"13c95970-27a7-1a7a-cbc4-0e93f00361ba",
// Black on White
"b4d9d87e-36f8-7f4f-7d11-b7a2e973053b",
// Transparent
"f4ca9c46-3a46-6986-eb42-f497e9898d7a" ];

Can someone point me to a rescource that will explain what all of these strange character sequences are doing?

Credit to Xylor, his clock script works great, I'm just trying to figure out how it works.

Thanks a bunch.