04-01-2005 17:20
Does LSL have a way to get quaternion dot product's? I don't know math at all but I found some C code I want to use takes the dot product of quat's and I wondering if that's the same as just multiplying them together like a vector dot product.

rotation rot1;
rotation rot2;
rotation r = rot1 * rot2;

Is that a dot product?
_____________________
If you'll excuse me, it's, it's time to make the world safe for democracy.