Brauer - Ontario = sticky
Yelas - Clunn = sticky
Munch - Yelas - Chong - Butler = four way, sticky
Whinlatter - McFee = sticky
Hardknott - Ulverston = sticky (but only if the ground were lower under the road surface)
Mowry - Hardknott ~ South = sticky
Maryport - Seascale = sticky
Seascale - Brampton = sticky
Brampton - Borrowdale = sticky
Borrowdale - Waterhead = sticky (should also be noted that the varnish roadway intersection is lacking in quality)
Hawkshead - Waterhead ~ Varnish Parkinglot = sticky
Hawkshead - Waterhead ~ East = sticky
Windermere - Dewert = sticky
Coniston - Dewert = sticky
Brazos - Selby = sticky
Garrison - Pierce = sticky
Pierce - Suisun = sticky
Bishop - Buckler = sticky
Bishop ~ <151,131> = low bridge
Arcata ~ <171,236> = missing wall
Bishop - Arcata ~ East = sticky
sticky = the crossing in question needs reenforcement on one or the other side. The result of a crossing is that the vehicle sinks into the roadway on one side.
Diagnose: Drag select all the area on both sides of the boarder, look where the root prims are.
Solution: Add invisible sections to support the sides that need it. The overlap distance must be greater then one meter.
four way = road crosses a sim corner.
Diagnose: Look at the sim map.
Solution: Move the road. Redesign sim corners to better support diagonal crossings. This could be done by using velocity to put the avatar (and vehical) into the buffer zone of the diagonal sim if the time in the intermediate sim is going to be to short to complete the transfer before the agent leaves that sim. The buffer zone might need to be enlarged at sim corners to better support this sort of transfer.
Will post more when i'm looking for something to do.
So far i have checked about 55 sims, and found 21 issues; thats 38%.