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Weird land texture bug in Estate menu

Land Control
Alternate Personality
Join date: 5 Sep 2005
Posts: 9
10-14-2005 03:59
I filed a bug for this problem weeks ago. I've shown it to three different Lindens. But no fix yet :(

The land textures set in the Estate menu of my sim EverLite are not applied correctly at all.
I wanted to set the ground to white sand from 0m to about 27m, then grass above that. But whatever I try brings the following result:
- white sand over a roughly 40m-wide band of land on the West border of the sim, and grass everywhere else, even at the bottom of the sea (0m altitude).

Whatever texture I set as the "high" texture, instead of showing only above the "top" altitude I've set, shows everywhere indistinctly on most of the sim (everywhere but the weird 40m-wide band of land on the West).

After thinking hard about it, it seems that the "top" altitude for the NorthEast corner is interpreted as a negative value, for whatever reason. Because of this the sim considers that ALL of my sim is WAY above the "top" altitude and thus should show the "high" texture, then paints some of the "lower" textures on the other borders (is it based on some linear interpolation between the falsely-negative altitude and the correct altitude for the other corners ?).

For the moment I've set all the textures to be default grass to avoid my sim looking really weird to visitors :(
Nova Linden
Retired Linden
Join date: 24 Jul 2003
Posts: 797
10-17-2005 15:33
In the case of this issue, you really need to contact [email]support@secondlife.com[/email] with, I'm afraid. This forum is not meant for such purposes, so please review the sticky so you know what it -is- used for. Thank you.