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Lags! and AGP with PCIe?

Laurana Newell
Registered User
Join date: 27 Jan 2006
Posts: 41
07-13-2006 01:45
it seems like i'm experiencing lags since the latest update. (v1.10.6)

the lags are mostly in textures loading. it was much faster before the update!

i hope more peoples have that same problem...

oh yes, it seems like i can enable AGP acceleration now...but i have a PCI-Express card! i won't enable it since i don't want my situation to get worse...
Laurana Newell
Registered User
Join date: 27 Jan 2006
Posts: 41
07-13-2006 01:57
ok...a friend of SL told me for the lags, and she also told me it's normal when they (Linden Labs) do an update, the grid can lag for maybe a week before getting more stable and less laggy.

is that true?
Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
07-13-2006 02:25
From: Laurana Newell
ok...a friend of SL told me for the lags, and she also told me it's normal when they (Linden Labs) do an update, the grid can lag for maybe a week before getting more stable and less laggy.

is that true?


Yes and no.

It used to be the case that when they restarted the grid, all the sims would shuffle onto different servers, which would mean that the local (to each sim) asset cache had to be refreshed from the asset server, which caused many many many hours of slower than usual performace grid-wide.

In recent updates (the last 2 or so) they are working on (may have completed?) a system by which the sims are tied to the servers across the restart, which should massively mitigate against this performance issue.

However, when the grid comes back online, there are so many login attempts compared to normal that it is just devastating for the user and asset servers, so there is ALWAYS a slowdown.

I would say that the first 24 hours after an update are probably not the best time to do empirical analysis of performance of the new versions.

The very best way to know how a new version will react to your system is to log into the preview grid(s) regularly, and if you see perceived problems, bug report them. That way, brokenness will never (well, less often) make it onto the main grid in the first place.

It doesn't take much - just 10 minutes of flying around, clicking stuff, trying things out - there are even a set of tests provided in Morris that you can try.
Elror Gullwing
Registered User
Join date: 6 Sep 2004
Posts: 306
Post Partum Lag....
07-14-2006 19:28
From: Laurana Newell
ok...a friend of SL told me for the lags, and she also told me it's normal when they (Linden Labs) do an update, the grid can lag for maybe a week before getting more stable and less laggy.

is that true?


So... with what is now the 'routine' every Wednesday version update, we will have consistant post partum lag forever?

That is an encouraging thought.

LOL....
Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
07-15-2006 03:37
From: Laurana Newell
it seems like i'm experiencing lags since the latest update. (v1.10.6)

the lags are mostly in textures loading. it was much faster before the update!

i hope more peoples have that same problem...

oh yes, it seems like i can enable AGP acceleration now...but i have a PCI-Express card! i won't enable it since i don't want my situation to get worse...


I have PCIe graphics and was surprised on joining to see AGP acceleration available but unchecked. Anyway, I did some testing and found having AGP acceleration enabled was worth about 15--20%!

So you might want to check that out before assuming it'll make matters worse.
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