03-15-2006 17:45
I just got finished posting a nice little guide on the Texture Forum regarding the benefits of planar mapping and how to use it, and then I played a little more inworld, and discovered an unfortunate bug. Here's a copy of the bug report I filed:

From: Bug Report filed by Chosen Few

Steps to reproduce the bug:
Turn on Planar Mapping on a surface and then enter a value of .025, .03., or .033 (and other values close to those) in the U or V repeats.

Observed results:
The inputted value will take until you adjust any other parameter, and then it will change. If you start with .025 or .03, it will snap down to .02. If you start with a value of .033, it will snap up to .04. This cannot be simply a rounding issue or else .03 woud round UP to .04 not down to .02.

Expected results:
The values entered should remain as typed. They shouldn't change upon adjusting other parameters.


This is a huge issue, very important. Without ability to reliably input repeat and offset values, planar is useless for large builds. All I was trying to do was to align a texture across a 40M object ( requires .025 rpm). This should be a simple task, but it was impossible. Please fix ASAP!


I figured I should post this here as a heads up. Planar mapping is great, but they have to fix this if it's ever to be useful for large builds.
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