06-19-2006 08:16
There are two rather obvious glaring errors I noticed in the UI in 1.10, one of which might have even been around longer, and I haven't heard anyone even mention them so here goes...

1) The Edit palette can't display more than the two digits in the boxes on the right hand side when the object tab is selected. The entire right side of the palette from "Building Block Type" down to "Top Shear" has been slid over to the right so you can't see more than two digits on the screen at once. Therefore you have to use the arrow keys to slide left to right when the cursor is in one of those boxes to check what number it is that you have actually entered.

This is like a super-large glaring error in the UI and we have had several updates since the initial 1.10 and the longest testing period of any Preview release as well. Why is this not fixed? Is it that I am the only one that sees it? I have a fairly standard G4 12" laptop that a lot of other people have and run at the default 1024x768 resolution.

2) Someone changed the vertical size of the bars in the "fast timers" screen. They are now double the height that they were previously making it basically a worthless display unless you are running some giant monitor or resolution. (I am guessing that the devs at LL have such large screens and therefore don't even notice this).

The thing is, like a lot of folks, I still get awful pulse lag from time to time (remember the awful lag that no one at LL has admitted exists yet or spent any customer face time to discussing???) :rolleyes: and the only way to see what's happening is to use the fast timers.

(thanks for that suggestion Torley BTW).

How absolutely glaring errors like that get by the UI team (and over multiple updates and patches!), is a mystery to me. It's reminiscent of the recent Inventory tab bug that was obvious to all users after about ten seconds of testing yet blew right by the UI team even though the major purpose of that update was the "new inventory."

Do you people really have no-one that actually checks the program after the last compile to see if it actually looks like what you think it should? Let's hire some residents to be usability testers, you could probably even pay them in Lindens (i.e. - pennies a day).

I would laugh if it wasn't so painful.
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