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next version of sl how about doing things for the builders

Verbuda Barragar
Registered User
Join date: 29 Jun 2006
Posts: 24
08-28-2007 12:06
no new regular features next time instead

1.fix bugs
2.make sl stable so tp and the database are stable and work
3.make new and upgrade old tools for the builders- would not it be nice if:
edit linked parts actualy worked
2. we had a drummel tool that could edge off corners to make them round and drill holes anywhere in an object any shape
the scuplty prim is wierd and time consuming to work with it is semi useless stairs cant be changed to add more or increase size, general use is rather useless.

4.permissions acutaly worked

5. Appearance upgraded with more advanced options not the archaic ones.

any other ways the lindens can improve the past features please post here as a reply
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
08-28-2007 13:30
From: Verbuda Barragar
the scuplty prim is wierd and time consuming to work with it is semi useless stairs cant be changed to add more or increase size, general use is rather useless.

Sculpties are really good, but the main problem is that there's no easy tool to make them with. Part of the appeal of SL for me was that the build-tools were so straight-forward and easy to do some pretty good things with with a bit of imagination. If we could create sculpties from linked-sets it would be so much easier as we could take shapes that SL doesn't do well (and require like 100 prims to emulate) and create them in sculpties.

Currently we have to go to outside programs, and for all the money they cost they have such woefully badly designed interfaces they are more frustrating than productive. And people pay $400+ for these things? No thanks. The free ones just emulate the paid ones, and are just as bad.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
08-28-2007 16:34
From: Haravikk Mistral
And people pay $400+ for these things?


$400??? Try adding either one or two zeroes to that for 3D design programs ie ACAD, TEKLA X-STEEL etc and closer to three zeroes if you want to get into stress analysis or animation.
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Lucy Zelmanov
Registered User
Join date: 19 Feb 2007
Posts: 178
08-29-2007 18:13
From: Haravikk Mistral
Part of the appeal of SL for me was that the build-tools were so straight-forward and easy to do some pretty good things with with a bit of imagination.



I came from 5 years of using 3ds max and I had nose-bleeds trying to think down to the tool set in SL. I can understand if you had little or no previous experience with 3d modeling but those of us that did, it was and is a nightmare. It would be a lot easier for us if we had the option to upload meshes.
Kate McLaglen
Registered User
Join date: 17 Dec 2006
Posts: 6
08-30-2007 06:31
lol... lucy .. you mirror my thoughts.. after so much time in 3d maxx and maya it took a little time to get used to "prims"

and bless you for wishing the same as i have on many occasions.. "if only i could upload some of my existing meshes"

now if only i had a decent tool to translate them more accurately into "sculpties"
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
08-30-2007 07:02
From: Verbuda Barragar

the scuplty prim is wierd and time consuming to work with it is semi useless stairs cant be changed to add more or increase size, general use is rather useless.


That's when you make a partial stair set (say for spiral stairs you make a section that makes a full 90 degree turn worth of stairs) then you just rez as many as you need to get where you need them to go.

They aren't useless, they allow for the same shape to be done with fewer prims.
To a point, I know Nargus' raptor that uses sculpies STILL has 80 something prims in the head alone.

Yes, they could be better, but seeing that they did an amazing job of figuring out HOW to make them work at all, I'm satisfied (it really is ingenious to use a texture as a mesh data set, there's no way they'd have found a better way to convey mesh vertex data).