prim selection is too sensitive!!!
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Wynx Whiplash
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Join date: 25 Sep 2004
Posts: 339
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10-19-2006 13:19
I think for a while there, people were complaining that when they "mass-selected" a bunch of prims by drawing a marquis around it, that some of the prims were not selected. I felt this was solved and everything was fine for months, right? Now I swear whenever I try to select a bunch of unlinked prims, I get everything in the whole damned sim selected (intentional exageration)! I only want to select the itty bitty group of prims I'm working on and I get my whole damned skybox - pieces of which are more than 10-20m away! NOT an exageration! Batch-select, mass-select, marquis-select or whatever you want to call it is too sensitive now to use effectively. Anyone else agree? Or do you think this makes building easier? I'd love to see it back the way it was. 
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Draco18s Majestic
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Join date: 19 Sep 2005
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10-19-2006 22:13
Tools -> Select only my objects
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Wynx Whiplash
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10-20-2006 07:23
From: Draco18s Majestic Tools -> Select only my objects But the skybox is mine.  Thanks anyway!
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Argent Stonecutter
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Join date: 20 Sep 2005
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10-20-2006 08:09
Check the debug/god menu (Client), there's an option to disable limiting the select distance there. Make sure it's set the way you want.
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Cocoanut Cookie
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Join date: 26 Jan 2006
Posts: 1,741
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10-20-2006 11:43
Ooo, thanks, Argent! I will try that, as this has been a problem for me, too.
As an aside, you know, you'd think they would put instructions about these things somewhere. Especially when they change something, you'd think they would explain what to do with it. Maybe I just missed it.
I don't think so, though.
coco
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Argent Stonecutter
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10-20-2006 13:27
There's a general problem with documentation, but in this case I'll give them a pass: debug is supposed to be for wizards only.
The rest of us are like Mickey Mouse in Fantasia.
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Cocoanut Cookie
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Join date: 26 Jan 2006
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10-20-2006 20:46
Well, there ought to be a way to BECOME a wizard. There should not be information that is sequestered. That gives the attitude of, "If you have to ask, you don't need to know."
Anyway, I clicked the thing off, and clicked the thing on, but didn't notice any difference in what it picked up. I will have to do an experiment in order to determine how it is supposed to work.
coco
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Draco18s Majestic
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10-22-2006 11:01
I think "limit select dist" is how it used to work (where prims would go flying off out of selection range and you had to hunt them down) to now, where no matter what you do to it (oops, forgot the decimal place again!) it is still selected. Of course, that means the selection BOX (click drag) will select EVERYTHING.
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Argent Stonecutter
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10-22-2006 11:28
From: Cocoanut Cookie Well, there ought to be a way to BECOME a wizard. There should not be information that is sequestered. It's not so much that there's information that's sequestered, it's that this information really only exists in the user interface itself... the way you become a wizard is by playing with it until you understand it.
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Cocoanut Cookie
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10-22-2006 12:00
Ok, forget "sequestered," and go with NOT SAID.
As in, not explained anywhere. Which can be done, regarding anything.
I worked with checking that box on and off again last night, trying to pick up my house, and couldn't tell any difference.
And in either case, some of the items in the house were repeatedly not picked up, so I will have to go at that again a tedious number of more times till it finally picks them up, just as I've always had to.
coco
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Argent Stonecutter
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Join date: 20 Sep 2005
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10-22-2006 16:54
I don't know what the distance limit is, you might simply not have been outside it.
I'm not sure that your problem is the same as Wynx: the original message was about too many objects being selected, not too few. Drag-selecting prims is an iterative process... the client locates each prim in the marquee and adds it to the selection. I have noticed that not waiting long enough can leave you with objects left untextured, uncolored, whatever operation you're performing in the editor. I'm not surprised that "taking" objects can leave them behind.
How long is long enough? I make the selection and then wait until the selection stops visibly changing... and then a good ten seconds more.
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Gigs Taggart
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Join date: 12 Feb 2006
Posts: 406
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10-22-2006 17:51
Lock the prims you don't want selected, then check "select only movable objects".
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Wynx Whiplash
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Join date: 25 Sep 2004
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10-23-2006 08:11
From: Gigs Taggart Lock the prims you don't want selected, then check "select only movable objects". Rar! Great idea! Will do. I knew there was a logical work-around. And thanks to everyone else for your suggestions too! I'm starting to get used to the new more sensitive drag select. I guess there will always be changes we have to get used to. 
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Cocoanut Cookie
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10-23-2006 10:22
Oooo, that is a good idea, Gigs!
I increase my draw distance, select, and then wait QUITE a while for everything to settle down; yet it never selects all of them.
Finally I got my entire house and its contents to get selected except for one light switch. Having spent hours getting it to do that much, I decided the customer will simply have to copy the other light switch.
Grrrrr.
coco
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Wynx Whiplash
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Join date: 25 Sep 2004
Posts: 339
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11-03-2006 06:06
I had a forehead-slapping moment when I discovered the Select By Surrounding. I turned that ON (put the X by it) in the Tools menu and now selecting is much less sensitive since I have to draw my marquis all the way around a prim to select it. This is great for when I want to select an interior prim that I know is there but cannot get to by simply clicking. Conversely, if you're having trouble selecting all of the prims you want to, you should turn this feature OFF (uncheck the X in the Tools menu).
I feel silly, but I learned something and maybe someone else will learn from my silliness too!
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Draco18s Majestic
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11-03-2006 14:06
Awesome. I wondered recently if SL had that kind of selection toggle (can we make it a hot key?). Not because I was looking for it, but because 3D Modeling applcations have it and I've used it there.
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