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Heres a suggestion for you Linden Labs

Jayson Shakkyo
Registered User
Join date: 18 Aug 2006
Posts: 2
08-07-2007 17:11
Before you even think about making a viewer with more features, how about fixing the bugs that already plague SL? Hmmmm? Is that a good idea? I think so. Bugs like:

The terrible lag
Items going missing permanently from peoples inventories
Money goining missing after trying to give it to someone else
The terrible lag
Server stability
The terrible lag
The Chat Servers not working or being totally unusable


You getting the picture yet? Or are Linden Labs completely devoid of any common sense?
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
08-07-2007 18:00
Oh, but don't you know, SL is cutting edge. You slow the features and you loose that edge.

Hahahahaha..........but I always though cutting edge meant it worked. I once bought one of those "cutting edge" mini vacs advertised on TV............it worked about like SL LOL
Jayson Shakkyo
Registered User
Join date: 18 Aug 2006
Posts: 2
08-07-2007 18:09
Yeah, well, they need to sort their acts out and actually do some good work. Instead of bringing out so called updates that do nothing but add more bugs to the game.

I just tried to buy some stuff on SL at Bare Rose and all three times the stuff has vanished when I logged off, thats 360L$. That might not sound like alot, but when you are unemployed it is. Either LL can refund my money or make a promise to all the vendors that make up the SL economy that they will fix these issues because they are losing money. And when they start leaving, which they will, SL is gonna die.

To be honest, I hope vendors and sellers will start leaving. Maybe it will teach Linden Labs to start listening to the people that use their product like they should do anyway.

As you can probably tell, Im a little annoyed. Its really P's me off to see someone so blatanly ignoring their customers because they think that they know better than them, like they are superior in some manner. All that is is arrogance and its gonna turn around and bite them right in the a....well, you get the picture.

Linden Labs need to fix these problems before they even try and do anything else, like any other normal game would. If there is a bug, you fix that first before bringing out something else that could and usually does add more bugs. This is why I doubt anyone and LL has a very high intelligence and they sure as hell dont have any common sense.
Wise Clapsaddle
Registered User
Join date: 14 Aug 2006
Posts: 29
08-08-2007 03:07
Im not sure if it is a case of linden labs ignoring customers, more likely some of their staff are entirely more efficient than the rest.

I remember figures being released of something like 70%? of their workforce actually dealing with bug issues, while a further 30 percent worked on improving and adding features. Seems to me the minority of their workforce is doing the majority of the work, hence we see this continued run of new features against such a wave of bugs and public anger.

If SL was in good health we would all welcome these new features with open arms, and some of them have great potential, what linden labs do need to do, is place the 30% of the workforce working on the updates, onto the bug fixing portions of sl, and put the 70% on the updates :D.

Im sorry but the whole linden labs being ignorant of everything but the corporations doesnt fit, you have to think that maybe the corporations are even more miffed at the continued problems as they have a higher financial stake, not to mention the original backers of all this, such as amazon.

You have made fair points here, but so have so many other people in these forums on the same issues, time and time again. The best idea now is to take a break from sl, leave for a while and let linden labs worry about becoming jobless should it continue.

I will be back to second life in a month to check if it's still alive, and if things have improved i might start living here again.

COME ON LINDENS, MAKE US AS PROUD TO BE SECOND LIFE CITIZENS AS WE ONCE WERE, AND LET US BE PROUD OF OUR GRID ENGINEERS ONCE AGAIN!
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-08-2007 03:41
From: Peggy Paperdoll
Oh, but don't you know, SL is cutting edge. You slow the features and you loose that edge.

Hahahahaha..........but I always though cutting edge meant it worked. I once bought one of those "cutting edge" mini vacs advertised on TV............it worked about like SL LOL



Don`t you mean "Bleeding Edge" because of the painful broken and unworkable features? :D Thats seeems like a knife he forced in us each time the client becomes buggy and or borked? :D
Object Pascale
moshi moshi
Join date: 27 Jan 2007
Posts: 648
08-08-2007 05:03
Wait. What is "Linden Labs"?
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Meni Kaiousei
knowledgebase junkie
Join date: 6 Nov 2006
Posts: 162
08-08-2007 05:14
From: Jayson Shakkyo

Bugs like:
The terrible lag
...
The terrible lag
...
The terrible lag


All this talks about lag. Maybe it is me but I hardly notice the so called lag. Maybe because lag is a relative thing, a feeling.

In a full sim I experience lag because the server and client have to render/process all the avatars and/or prims. Linden can easily overcome this technical limit by lowering the maximum of people or prims in the sim. But do we want that? (Sim owners can change the maximum number of people in a sim btw) No, we want the right balance between max users and still have an acceptable lag. If Linden works really hard to have less lag with the same number of avatars or prims, then people want to have more prims or more avatars in their sim. Then the server and client are again stressed to the max.

Back in november/december 2006 there was lag. Almost every weekend. Even in an empty sim walking was not possible. I have no problems moving around because of lag these days, even in a full sim. Linden improved a lot in the last half year. It is not fair to call LL "completely devoid of any common sense" in my opinion.

But you have a point with some of the other issues.

> Items going missing permanently from peoples inventories
Yes, I've seen that happening often. That should not happen. High priority on the fix list!

> Money goining missing after trying to give it to someone else
I never heard about this one, and I certainly never experienced this. This is maybe an incedent, but as far as I know, not common bug.

> Server stability
I have no problems with the stability of my sim, but if you mean the database.... yes! I think this is the main cause of the inventory losses.

> The Chat Servers not working or being totally unusable
Yes, lots of jira issues about IM (and some about chat).

Meni
Glory Takashi
You up for a DNA test?
Join date: 26 Feb 2006
Posts: 182
08-08-2007 05:34
From: Usagi Musashi
Don`t you mean "Bleeding Edge" because of the painful broken and unworkable features? :D Thats seeems like a knife he forced in us each time the client becomes buggy and or borked? :D


Heh bleeding it's life away is more like it. SL was cutting edge 4 years ago or even 6 when they started developing it. Now it's so far behind the times programming wise it is sad.

There is no excuse for the rampant inventory loss problems any mmorpg that had peoples items disapearing like this would soon be looking around at an empty world.
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
08-08-2007 05:56
Its strange how the line between the internet and SL still seems firm in many eyes. If you go onto a website and it takes a longtime to rez a few tiny pictures, or that flash intro takes forever to load and let you proceed, it is almost taken for granted its internet congestion.... then on the other side of the line, some see SL as a encapsulated game on their system. SL is a dynamic playform and very much freeform, between your powerful system and the powerful data centre(s) is a frail and for the most part 50+ year old telephone system with millions of nodes.

15 years ago, if you called another country across an ocean or sea... there was a several second delay, not we speak with a few milli seconds of delay. Consider exactly what a ping rate of 150msec actually means?

Going back to that sluggish website.... if hosting a website full of text and a few small images is lagging, there maybe a few 1000 users looking at the same information. Times that by 30-45,000 users...... add huge textures, dynamic prims, VR environment, media, 40+ users all in one place, running scripts etc....

The more speed we get, the more we need, the more we use up. One solution, LL limit either through the old method of prim taxes, or increase the cost of uploaded textures based on size, reduce the amount of scripts that can run (not sure but I believe you can run 5k+ scripts on a sim), preset draw distance to 128 or less, throttle everyones connection or install unicasting software as part of the system to share all those with excess bandwidth, with those that are struggling... etc...
But as I said, the more we get, the more we want, the more we will use. Nothing will ever be enough.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
08-08-2007 06:13
From: Glory Takashi
Heh bleeding it's life away is more like it. SL was cutting edge 4 years ago or even 6 when they started developing it. Now it's so far behind the times programming wise it is sad.

There is no excuse for the rampant inventory loss problems any mmorpg that had peoples items disapearing like this would soon be looking around at an empty world.



I understand what you saying, There is a different between developing and cutting edge. Both we are having either a lack of energy, and or just well its as far as it can be dev. Some wants a "2.0" Second Life". But not until we learn as much as we can before we make the jump. Maybe well reach the next level when LLABS understand its people that are inworld that are important. But just the large companies that are paying monies for showing their icons and products images.


Usagi