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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
05-15-2007 12:23
Here are the main bugs or features that drive me quit SL:

- The red arrow. Always when I teleport, I have to click the red arrow to make it vanish before I can walk around without the red arrow hovering around the screen.

- Animation overrider does not work when I log in. Only when I teleport to somewhere, the animation overrider wakes up. If I do not teleport, I walk like a stick figure. The ao does not come alive even if I detach and attach it, or maybe sometimes.

- When I cross sims, sometimes all the attachements are misplaced on my avatar and I have to reattach them.

- There is lots of lag in some sims, but I like popular sims. My bandwith is 2M, and max is 1,5M. Also the client freezes many times, then gets bogged down, gets jammed, and I need to force a shutdown and relog to machine. Now there was a nice feature: the client automatically logged me out when it froze.

- The cost of land and land fees per sqm. Not talking about sqkms.

- Hard to create living things, eg. animated horse. And cloak behaving wrong, like falling through the horse instead of wrapping around

- If I look upwards with alt-pgDown I see what I am looking. But why it readjusts automatically to look downwards when I turn a little bit with left or right arrow key? I know its handy to use mouse with alt-key, but it would be even handier to let mouse hand rest for a while and just tap the arrow key a little. Most item pictures are above eye level, so it would be nice to freeze the view altitude.

- I think it might be better if I could set the IM-panel sizing so that it becomes smaller when IM is selected and larger when other tab is on. I want to resize my panels. IM-panel is important to be able to resize because it is used so much.

- And I don't like to get messages that "Bob left the session", "Ted left the session", "Mary left the session", .... and so on when people close their IM sessions from a group. It would be nice to be able to set a setting for a group so that the "New IM" button does not appear for that group. That way I would get the IM's, but only important person to person IM's would put the button up marking that I have something concerning me personally instead of some random people just chatting through group IMs.
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Keep forests as forests
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
05-15-2007 12:33
From: Kratax Skillman
- Animation overrider does not work when I log in. Only when I teleport to somewhere, the animation overrider wakes up. If I do not teleport, I walk like a stick figure. The ao does not come alive even if I detach and attach it, or maybe sometimes.


That is the fault of your AO script, not SL.


From: Kratax Skillman

- The cost of land and land fees per sqm. Not talking about sqkms.


The fault of land-barons and persons willing to fork out ridiculous amounts of money for land, not SL.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
05-15-2007 13:36
From: Kenn Nilsson
That is the fault of your AO script, not SL.


Really? Well its the same, if its of that particular ao or SL. Its the same for an ordinary user. I happened to buy that ao from a shop that seems to be pretty big one. So if that has something that does not work, who then has something that works? And how do I know if its because that script or SL?

From: Kenn Nilsson
The fault of land-barons and persons willing to fork out ridiculous amounts of money for land, not SL.


I have earlier suggested some measures that would make a difference in land prices. But again, I don't care who drives the prices up. If they are up, they are. The prices would come down, if there were regulation on prices. And the more you sell, the more money you get. You sell more if the prices are down with regulation.

Also when you let the users create content, the most content is just average plus many times even private properties with no access, even with no roads.

Where are for example common forests that no-one owns, but every premium customer could visit? Why not combine user created content with LL managed content? That would give everyone the possibility to build things plus everyone could enjoy ready made quality common content.

If there was ready made common content, that content could also be used as instance walls for user land plots. That way if I wanted to build my cottage into a forest, I could select to buy land from a forest that no one else could build into. I would have my own forest. But the same forest could be used for others too as a nice view by copying the forest into the memory of that user's computer and his visitors' computers without my house.

LL could make money with ready made common content, because they could charge some fee. So you could buy access to eg. forests and space or buy access to dungeon, islands, and city.

Of course if some one wanted to enter my land, they would need to enter it from some portal instead of just walking through. But that would be ok for me, because the visitors would enter near my land into the forest and walk from there. That would be just fine because I do not want random people crossing my land anyway, but visitors would be ok.
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Keep forests as forests
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
05-15-2007 14:33
Aren't all of these that are not user/object-origin issues already covered by the Open Letter?
Trevor Langdon
Second Life Resident
Join date: 20 Oct 2004
Posts: 149
05-15-2007 14:34
From: someone
Originally Posted by Kratax Skillman
- The red arrow. Always when I teleport, I have to click the red arrow to make it vanish before I can walk around without the red arrow hovering around the screen.

Although it still requires action on your part, you can also clear the red arrow by opening the Map and using the Clear button.
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
05-15-2007 14:35
From: Kratax Skillman
Really? Well its the same, if its of that particular ao or SL. Its the same for an ordinary user. I happened to buy that ao from a shop that seems to be pretty big one. So if that has something that does not work, who then has something that works? And how do I know if its because that script or SL?



I have earlier suggested some measures that would make a difference in land prices. But again, I don't care who drives the prices up. If they are up, they are. The prices would come down, if there were regulation on prices. And the more you sell, the more money you get. You sell more if the prices are down with regulation.

Also when you let the users create content, the most content is just average plus many times even private properties with no access, even with no roads.

Where are for example common forests that no-one owns, but every premium customer could visit? Why not combine user created content with LL managed content? That would give everyone the possibility to build things plus everyone could enjoy ready made quality common content.

If there was ready made common content, that content could also be used as instance walls for user land plots. That way if I wanted to build my cottage into a forest, I could select to buy land from a forest that no one else could build into. I would have my own forest. But the same forest could be used for others too as a nice view by copying the forest into the memory of that user's computer and his visitors' computers without my house.

LL could make money with ready made common content, because they could charge some fee. So you could buy access to eg. forests and space or buy access to dungeon, islands, and city.

Of course if some one wanted to enter my land, they would need to enter it from some portal instead of just walking through. But that would be ok for me, because the visitors would enter near my land into the forest and walk from there. That would be just fine because I do not want random people crossing my land anyway, but visitors would be ok.


All of these things ARE provided by Linden...please refer to "Purchase an Island" elsewhere on the SL website.

Regarding the mechanical issues not related to inferior scripting, these are things addressed in the Open Letter, you might consider hopping on over to that website and adding your name to the ever-growing list of people who are also fed up with the grid status quo.
Tender Pintens
Registered User
Join date: 4 Feb 2007
Posts: 26
05-15-2007 15:00
From: Parsimony Paragon
All of these things ARE provided by Linden...please refer to "Purchase an Island" elsewhere on the SL website.


Linden does not provide anything of the sort of what he is suggesting.
Actually he states a great solution, then that solution is enhanced to expand that idea even further by making him or those invited that see his house.

I think the first part of your solution is more relevant here.
Since the game is not really built to only display your house to you ect.

However the original idea of Linden owned land that are parks, open areas, and beautiful places, interdispersed with Resident owned plots would provide a nice easement for all in the community.

I like the idea. It beats the prim litter, crooked unpaved roads, and basically ugly land you see around now that is Linden owned.

Lead by example.

Otherwise some nice thoughts into some possible work arounds.
I just don't think that method fits with SL as far as client only rezzing.
I would like to see more sims set up with linden owned parks with sparse residential plots though.
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
05-15-2007 20:18
From: Tender Pintens
Linden does not provide anything of the sort of what he is suggesting.
Actually he states a great solution, then that solution is enhanced to expand that idea even further by making him or those invited that see his house.



I am completely lost...that's the whole point! You will not find easement on the mainland, unless you are prepared to pay twice as much a month for tier, it just wont happen...Islands are the private sims people buy in order to get these luxuries (namely, relief from prim and lot crowding).

From: Tender Pintens
Lead by example.

Otherwise some nice thoughts into some possible work arounds.
I just don't think that method fits with SL as far as client only rezzing.
I would like to see more sims set up with linden owned parks with sparse residential plots though.

I'm sorry? Who leading who? I don't own sims, but if I did, you can be certain that all these things WOULD be part of the picture...I don't want to disappoint you, but Linden is not in the business of providing "pretty." There is no "workaround" until something is truly broken...the mainland has worked just fine (well, sort of...) for four years, let's save Linden work for things that you cannot buy...yes?
Tender Pintens
Registered User
Join date: 4 Feb 2007
Posts: 26
05-16-2007 01:51
@Parsimony Paragon

I don't know what your on about.
There was no mention of private islands in the OP.
The OP recommends Linden make common areas. Which I agree would make the mainland much more enjoyable. He further goes on to state that it would be nice for people to be able to build in these common areas but others would not see your build, only the land it is on.

As far as "lead by example" I meant Linden Labs, not you.
The mainland looks like ****, and the Linden owned land in some cases such as the unlevel and or crooked unpaved roads, and LL maintenance land with prim litter etc.

Residents have prim litter, ad signs the like. I was suggesting Linden lead by example.
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
05-16-2007 09:07
From: Tender Pintens
@Parsimony Paragon

I don't know what your on about.
There was no mention of private islands in the OP.
The OP recommends Linden make common areas. Which I agree would make the mainland much more enjoyable. He further goes on to state that it would be nice for people to be able to build in these common areas but others would not see your build, only the land it is on.

As far as "lead by example" I meant Linden Labs, not you.
The mainland looks like ****, and the Linden owned land in some cases such as the unlevel and or crooked unpaved roads, and LL maintenance land with prim litter etc.

Residents have prim litter, ad signs the like. I was suggesting Linden lead by example.


I apologize for being obtuse to the extent that my point is hard to find.

I also apologize for taking exception to the "Lead" comment. But I must ask, ever so politely, that if you are going to quote someone at the head of a post, and if you prefer not to be put needlessly on the defensive...then before switching 'targets' half way through, please give us all the courtesy of indicating that you are no longer addressing the person you did originally quote (-:

My major point, at the end, is that the ONLY way to get that (beautification of the mainland) is to pay twice as much for tier...easements mean less land generating income to cover maintenance costs and operating overhead.

So, either you:
1) prepare to pay lots more monthly tier for the right to 'reside' in eased sims, and still have to suffer the very same things (litter, signs, spam, and unsightly/unpleasant lot builds), but at slightly longer distance;

or 2)you do have the option, with friends if necessary, to adopt your own sim, which you (and friends) can then both beautify and control.

With regard to being able to build on land and noone else can see it...I think there is a fundamental limitation, being that building requires prim useage which is linked to that server database...regardless whether the prim is visible to all or invisible to all, there is still a finite amount of prim capacity (the 15,000 we all know and 'love'). Increasing that would, I suspect, require even more reallocation of server capacity, thereby requiring even more maintenance and operating overhead costs for each region, thereby necessitating even higher monthly tiers. These types of upgrades WILL cost money, and if you are prepared to suggest this, I encourage you to evaluate the number of times that everyone is likely to be willing to watch their tier double to gain the advantage.

And, I don't mean to belittle the OP or the post-er, only to point out that some windmills simply wont be tipped, no matter how many times we take a run at them...and this IS one of those.
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
05-16-2007 11:27
From: Trevor Langdon
Although it still requires action on your part, you can also clear the red arrow by opening the Map and using the Clear button.

Thanks for info, though its even more laborous to clear the arrow from the map than just click on the arrow. I dont want to see the arrow in the first place. Never understood what it is, never needed it, and never will use it now.

From: Parsimony Paragon
All of these things ARE provided by Linden...please refer to "Purchase an Island" elsewhere on the SL website.

Islands cost too much too. One island is not that big that I would want to pay each month as much as I pay for my real car a month. Also I have seen that they build other islands next to others, so the islands are not that far away from each other. Also I might want to build into a forest instead of an island. If LL had copies of various sceneries instead of plain water, my island could be a cottage on a mountain edge. If I wanted to buy only little land from that mountain, I could build only little cottage. If I paid more, I could build a castle.

Its good business to make what customers want. I do not need other people when I want to be in peace, and there are others too that want to be in peace but can afford only 512sqm. So it would be a good idea to allow separate user level sims that others could visit through a portal.

From: Parsimony Paragon
So, either you: 1) prepare to pay lots more monthly tier for the right to 'reside' in eased sims, and still have to suffer the very same things (litter, signs, spam, and unsightly/unpleasant lot builds), but at slightly longer distance;

The problem with common areas at present way of sims is that there are so much sims that LL cannot create lots of common content between those huge amounts of sims. But if LL created some common content and some copyable sceneries besides ocean, the work load of creating common/copyable content would be tremendously smaller. This kinds of sims might need different servers though, because all of the people could not reside in the same common area at once. But you could walk from server instance to server instance through portals, so you would not miss your friends.

If SL wants to be 3D internet, SL might as well get used to the idea, that internet is served to you from a server. That way its only natural, that also the 3D internet is served to you from a server. Besides, even today all people cannot enter the same sim at once, but why limit people, when you can use instance servers.

From: Parsimony Paragon
or 2)you do have the option, with friends if necessary, to adopt your own sim, which you (and friends) can then both beautify and control.

The current way of sims could continue existing along the new way of sims. Or you could beautify a sim with your friends and share the sim to many instance servers, so there would be no limit of people visiting the same place. That way really popular places could get even more popular. Also if the instance servers were dynamic, they could be added to serve sim loads as needed.

From: Parsimony Paragon
With regard to being able to build on land and noone else can see it...I think there is a fundamental limitation, being that building requires prim useage which is linked to that server database...regardless whether the prim is visible to all or invisible to all, there is still a finite amount of prim capacity (the 15,000 we all know and 'love').

Surely there would still be some limits, but that would not matter, because its only natural that there are limits to things. But if no one ever visits some average private sim, it would not require the servers to serve anything meanwhile for that sim. It would cost only disk space, which is not that much of a bottleneck.

From: Parsimony Paragon
And, I don't mean to belittle the OP or the post-er, only to point out that some windmills simply wont be tipped, no matter how many times we take a run at them...and this IS one of those.

Some things are easy to fix, others take more time. I just write down my thoughts what I would like to have and use.

Of course its some kind of a status symbol to own 8 islands worth of land in the mainland. But the majority wants just good entertainment, not to live in a virtual slum. The rich could still create bigger sims, share sims to servers, maybe own common land too as many old kinds of sims still existed in the future.
_____________________
Keep forests as forests
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
It May 'Seem' Odd, But I DO Agree With You!
05-16-2007 11:35
On all points, and it would be wonderful, yes.

And I shared your thought process some months back, and DID opt to leave the mainland and rent in a private estate (note I didn't say 'buy', and that I did not promote the idea of renting...it is a soul-sale to accept the expensive, non-confrontational rental option).

Unfortunately, I was not quite as patient or quite as optimistic as you are (I salute you!), and saw that as being my only option, as I was also thoroughly unhappy with my 3.5 weeks of mainland experience at the beginning. I don't have the luxury of luxury, therefore, for me, buying my own 'piece of the world' wasn't (and still isn't) an option.

Therefore, I landed in a compromise situation, where I have 75% satisfaction with my surroundings, and am only 25% disgruntled that the paradise I call home now still is not my real vision of paradise, since I still have inconsiderate neighbors, from time to time (I am blessed at the moment!), we still get griefed with scripted objects, etc etc...but 75% good is far better than 0% good.

I do hope to one day see the realization of your ideas! I also salute you for having the commitment to voice and stand behind your ideas! And I will be one of the first to shake your pixelated hand and to say both "Thank you" and "Mea culpa" when it does happen (-8
Efemera Bisiani
Registered User
Join date: 13 Feb 2007
Posts: 9
05-16-2007 13:59
From: Kratax Skillman
Thanks for info, though its even more laborous to clear the arrow from the map than just click on the arrow. I dont want to see the arrow in the first place. Never understood what it is, never needed it, and never will use it now.


I find the red arrow very useful. If for example, I see an item I want to buy but can't afford at the time/want to shop around some more in a mall or large shop, I create a landmark right in front of the item. When I use the landmark, instead of wandering aimlessly from the TP point to try and find it again I just follow the red arrow, and I'm there! Also useful if I can't TP into a sim direct - I can try the neighbouring sim and fly to my intended location using the arrow for guidance.
Parsimony Paragon
SL Post-Anarchist, I Hope
Join date: 26 Oct 2006
Posts: 195
05-16-2007 14:24
From: Efemera Bisiani
I find the red arrow very useful. If for example, I see an item I want to buy but can't afford at the time/want to shop around some more in a mall or large shop, I create a landmark right in front of the item. When I use the landmark, instead of wandering aimlessly from the TP point to try and find it again I just follow the red arrow, and I'm there! Also useful if I can't TP into a sim direct - I can try the neighbouring sim and fly to my intended location using the arrow for guidance.


Also really important to those of us who are speed demons, pilots and sailors. In conjunction with mainmap, allows you to set navigation waypoints, enabling you to visually enjoy the experience more fully.
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
08-05-2007 09:48
I just came back after a while. I changed my avatar into less prim demanding one and then went into a popular shop. Somehow I hoped that it would work, but it was horrible. I appeared into the shop and it started to download everything. First I saw a sea, then grey blocks started to appear, and finally some colors and grey people. I was waving my hands and feet in the air, because the environment had not loaded the floor yet. This went on and on, so I finally decided to teleport into a branch of the shop. It didn't work, but it got cancelled quickly for some reason. Then I tried to teleport into a another branch of the shop and that worked. But I saw again lots of grey and I decided to quit.

Now as I think about the experience, it was practically unusable. Ok, if I had waited longer, maybe I could have gotten into the shop. But I get nasty shivers into my spine when I think I'd have to go to the shop and wave my limbs in the air. I have 2 megabytes internet connection and eg. graphics distance 64 meters.

And there is still the red arrow waiting to be clicked on everywhere I go.
_____________________
Keep forests as forests
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
10-29-2007 08:12
I used SL for few more days, but then went away for a while.

I came today to see how things are going, lured in by some SL related news. I had to load the new version and then I started SL. Everything seemed nice at first, because my cool prim avatar was shown correctly in the freeze picture of my last login. But when I got SL up and running, my prim avatar didn't load. I waited maybe a minute and then dragged and dropped the prim avatar on my character avatar. It said that the action could not be performed, because another attachement was pending. I waited half a minute, then tried again, but nothing. Then I closed SL. I guess I have used to the speed in other games, and I didn't have the will to wait much longer.

Also its very disturbing that movement of the avatar doesn't happen with mouse only. I think that mouse movement is really essential thing in user interface design. So, if I click both buttons, the avatar should move forward. And if I simultaneously move the mouse sideways, that should steer the avatar. If I left click and move mouse, the world should rotate around the avatar. If I right click and move mouse, the avatar should turn. Now it goes so that left click and move turns the avatar, right click highlights stuff and opens popup window, and both clicks also opens the popup.

Ok, now I opened SL the second time and now the prim avatar loaded right away. But still, there are some other issues as I have listed.
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Keep forests as forests
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
10-31-2007 09:16
Because clicks are world interaction.
Tsukasa Sakai
Registered User
Join date: 13 Oct 2006
Posts: 16
11-01-2007 13:37
From: Kratax Skillman
Well its the same, if its of that particular ao or SL. Its the same for an ordinary user.So if that has something that does not work, who then has something that works? And how do I know if its because that script or SL?


If you have a problem with a product talk to the creator. Almost all builders are friendly and happy to talk about their product. Also they'd know about the 'LSL Bug Of The Month' that could affect their scripts.

Alternatively ask around. There's an excellent open source AO called WetIkon. You can find it at Yadni's Junkyard and many other places I'm sure.

Because everything in SL is created by other avatars there's an enormous choice (and range of quality). I praise SL for this, I don't quit :)
Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
12-06-2007 00:27
I just came to SL for a change. I downloaded the new client and I was asked to confirm the Terms of Service. I noticed a warning regarding some QuickTime exploitation and I clicked the link that opened a web page about the issue. But the page has "Error 404 - Not Found" -message in it. Now I am like wtf? Also, I don't see any back-button with which I could go back to the Terms before accepting them. Alt+left arrow doesn't work either. Doesn't make the user experience feel like being secure.

Web-site's search didn't help much, but going directly to the blog you can find the info. Happily I had the risky setting turned off already, though.

At least SL started up fine this time.

Usability is still a big issue, because the avatar doesn't feel like responding to my commands. When I click both mouse buttons down, I expect the avatar to start walking. But that doesn't happen. Nothing happens. I would think that if there is no function for that, why not make the avatar to walk then?

Plus why I need a separate walking AO to not walk like a jerk? I think there should be better default walk styles for men and women than stick figure walk.
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Keep forests as forests