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Lighting Problems - Possible Bug?

Nicole David
Furniture Queen
Join date: 7 Sep 2005
Posts: 134
05-25-2006 14:03
Basically I am finding that when Face 0 of a cube is lit, it creates an x like shadow on the surface, which doesn't match the rest of the walls. Also... once in awhile, even when all the prims and faces are facing the same direction, a prim or two will shine considerably brighter, revealing the seems of a wall.

Picture 1 shows all the problems I am talking about. Every texture is a blank texture, and they are all the same color. I think this might be a bug LL needs to address.

http://img153.imageshack.us/img153/7236/lighting13kl.jpg

Picture 2 focuses more on the X problem regarding lighting Face 0. This may be a problem we have to live with :(

http://img153.imageshack.us/img153/7184/lighting23us.jpg

Picture 3 just shows how messy it is. All same colors and blank texture. Middle hollow prim is Face 0. Others are all Face 4.

http://img20.imageshack.us/img20/1720/lighting34nj.jpg

Please...tell me this is to be fixed!
Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
hmm
05-25-2006 15:37
I had that happen alot of furniture even before they added the new lights, so I'm gonna say it's not a new bug, the new lights just make it show alot more.

I wound up having to make a few things fullbright even though they really shouldn't be lit like that. It stops that ugly shadow effect from one prim to the next.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-26-2006 12:00
SL lighting is vertex-based.
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