Notes
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How to Use Quicktime:
* Apply a texture to an object from your inventory that will eventually be replaced with the media stream.
* From "About Land/Options" use the GUI to select the texture above.
* Enter the URL of your media stream
* Create objects you want to use as PLAY, STOP, PAUSE & LOOP (play forever)
* Attach the following script (or similar) to each.
default
{
touch_start ( integer total_number )
{
llParcelMediaCommand ( PARCEL_MEDIA_COMMAND_LOOP );
}
}
Current supported llParcelMediaCommands are:
* PARCEL_MEDIA_COMMAND_STOP - stop the media stream and go back to the first frame
* PARCEL_MEDIA_COMMAND_PAUSE - pause the media stream (stop playing but stay on current frame)
* PARCEL_MEDIA_COMMAND_PLAY - start the current media stream playing and stop when the end is reached
* PARCEL_MEDIA_COMMAND_LOOP - start the current media stream playing, loop to the beginning when the end is reached and continue to play
Most of the QuickTime media formats are supported including
* QuickTime movies (.mov)
* Streamable stored QuickTime movies (.mov)
* Real time QuickTime streams (rtsp://)
* MPEG4 movies (.mp4, .mpeg4) (simple profile only)
* QuickTime VR scenes and objects (.mov)
* Flash movies (.swf) (only non-interative, version 5 and earlier)
* Many more - for a full list visit
http://www.apple.com/quicktime/products/qt/specifications.html* Note: not all of these may play - a good rule of thumb is if it plays in the QuickTime Media player, it will play in Second Life.