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Temp on rezz objects disappear too quickly

Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
07-12-2006 18:33
It seems that high prim count objects rezzed by temp_on_rezz scripts are being removed from the SL world within a couple of seconds, instead of after 1 - 2 minutes.
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
07-13-2006 08:46
One to two seconds? Ouch. I thought it used to work by having a guarantee of a minimum amount of time.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-13-2006 10:21
You can probably thank abuse of temp-rezzers for that.

Of course, if that's intention behind the change then i suspect it'll result in these temp-rezzers adjusting quickly and simply rezzing huge objects in small separate chunks to work around the limitation... so if anything, the stress on sims will get worse as end effect o.x;
Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
07-15-2006 23:43
This problem cleared up after the sim was reset. So far, the temp_on_rezzers are working OK now.