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Drawing error

Crode Figtree
Registered User
Join date: 6 May 2006
Posts: 58
06-04-2006 19:26
Found a problem ive seen for the past week or so.

Seems the interior surface of hollow object is being drawn overtop the exterior. You can see that in this screenshot.



The inside and outside are the same texture with alpha.
The darker colour leaf is on the outside.
The lighter colour leaf is on the inside but is being displayed overtop of the outside.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-05-2006 03:26
Yup, this is a known one (I bug reported it and got that response), SL seems to have a spacky way of deciding which texture is drawn over which. I'm not sure what a better solution is but it is kind of annoying, things like trying to do nice water effects using two 'layers' choke on this bug too, when viewed at certain angles.

But I got no indication as to when this will be fixed, so if it's important I'd recommend trying to combine the two layers into a single one as a work-around?
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Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
06-05-2006 09:29
Alpha's confuse client, it doesnt know wich one to draw first and a problem that wont ever get a fix really, alot of games to, suffer from this to, but they can be told wich one to render first, SL renders it diffrently where you put your cam.

Try 2 alpha near eachother so they overlap, then it will be totally confused and dont know wich one to render first.
Crode Figtree
Registered User
Join date: 6 May 2006
Posts: 58
06-05-2006 21:04
Well in this case its one prim textured on the inside hollow and outside but im sure they know about this already.