Scripting borks
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Livinda Goodliffe
Squeaky Wheel
Join date: 28 Dec 2005
Posts: 215
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07-19-2006 20:06
Seems there is a problem with some scripts. For instance, previously, Timeless Prototype's Multi-Gadget never spammed me in green text IM once I arrived in a parcel...now, it spams me with everyone's name and UUID. Same thing with a scripted rezzer, when I arrive at a parcel with agents on it, it rezzes up to 15 separate TP orbs to them. I'm thinking it's a trigger problem. Whereas the scripts are suppose to take commands from the owner, they now take commands on rezzing. Not being a super-high whizz genius on this, I thought maybe someone might want to look at this.
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Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
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07-19-2006 20:38
The Multi-Gadget problem is interesting. It has a feature called keygetter that tells you the keys of everyone nearby. But that feature is now being triggered upon sim crossing. And of course upon TP, which is also a sim crossing.
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Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
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07-20-2006 03:26
My couples animator is doing the same thing. As soon as I TP to a different sim, I get a drop down with any avatars name on it.
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April Heaney
The Evolution of Pants
Join date: 31 Dec 2005
Posts: 22
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07-20-2006 05:57
From: Livinda Goodliffe Seems there is a problem with some scripts. For instance, previously, Timeless Prototype's Multi-Gadget never spammed me in green text IM once I arrived in a parcel...now, it spams me with everyone's name and UUID. Same thing with a scripted rezzer, when I arrive at a parcel with agents on it, it rezzes up to 15 separate TP orbs to them. I'm thinking it's a trigger problem. Whereas the scripts are suppose to take commands from the owner, they now take commands on rezzing. Not being a super-high whizz genius on this, I thought maybe someone might want to look at this. I have a device that I make with similar functions and I found that it triggered a scan of the area for both objects and agents upon TP. I figured it was something I had done, so I reset the unit and it didn't happen again.
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Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
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07-20-2006 06:44
I am experiencing a similar problem. My Psyke Personal Security HUD is acting up on any sim crossing.
At 4 AM SLT Psyke sent out the following group notice: "Latest SL update has broken the PersonalSecurity HUD. Teleport stops the scanner with no errors ... llSensorRepeat() ... everyone needs to update to v3.32. Since I will be working u can buy a v3.32 and send the v3s for refund. v2s wont be refunded."
I also get the spam error with my Coals Poofer, which attempts to "kiss" my partner, each time i tp. The problem is that this is a verbal command that is typed into chat and picked up by a Listen... and i never typed anything while TP'ing.
I also get the spam error on my personal shield. It tries to update and errors not finding an update kiosk. Ummm... i never hit the update key... i was TP'ing.
Lastly, on my PsiTech, it was working correctly... UNTIL i issued the command to scan the vicinity. Now, every time i tp, it scans whether i want it to or not.
I've found that if you detach then re-attach it fixes the problem, but the item goes back to spamming once you tp again, and it's the same spam (ie: my Coals tries once again to kiss my partner).
Psyke identified one LSL command affected byt the update. Linden, is there any chance that the other problems that I and others are experiencing, are the same bug? I am now afraid to use any of my other scripted items that use a listen or sensor.
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Riffey4 DeGroot
Registered User
Join date: 7 Jul 2004
Posts: 180
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07-20-2006 07:45
Ah, I'm not alone... I have particle device to find someone, but every time I TP to another sim it says: Nothing to find, even tho I didnt ask to find anyone..
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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07-20-2006 08:01
There appears to a variety of issues with llDialog as well, I need to do further testing, but an associate and I had issues with the script "hearing" the dialog responses from the other person't items on transfer. In addition, the dialog buttons are truncating more of the text then before. Losing a couple of characters on the button text.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
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Sensor event firing on sim crossings is now fixed
07-22-2006 01:57
The sensor being triggered on sim crossing is now fixed and LL did a rolling sim update which has completed across the entire grid.
Are there still other problems that have been caused by the update that are not fixed yet? I have subscribed to this thread to receive notifications.
Thanks.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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Not fixed...
07-22-2006 07:30
From: Timeless Prototype The sensor being triggered on sim crossing is now fixed and LL did a rolling sim update which has completed across the entire grid. Unfortunately, they fixed it by making llSensorRepeat() unreliable or even non-working after a region change. See: /54/8a/123193/1.html
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