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Scripting borks

Livinda Goodliffe
Squeaky Wheel
Join date: 28 Dec 2005
Posts: 215
07-19-2006 20:06
Seems there is a problem with some scripts. For instance, previously, Timeless Prototype's Multi-Gadget never spammed me in green text IM once I arrived in a parcel...now, it spams me with everyone's name and UUID. Same thing with a scripted rezzer, when I arrive at a parcel with agents on it, it rezzes up to 15 separate TP orbs to them.

I'm thinking it's a trigger problem. Whereas the scripts are suppose to take commands from the owner, they now take commands on rezzing. Not being a super-high whizz genius on this, I thought maybe someone might want to look at this.
Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
07-19-2006 20:38
The Multi-Gadget problem is interesting. It has a feature called keygetter that tells you the keys of everyone nearby. But that feature is now being triggered upon sim crossing. And of course upon TP, which is also a sim crossing.
Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
07-20-2006 03:26
My couples animator is doing the same thing. As soon as I TP to a different sim, I get a drop down with any avatars name on it.
April Heaney
The Evolution of Pants
Join date: 31 Dec 2005
Posts: 22
07-20-2006 05:57
From: Livinda Goodliffe
Seems there is a problem with some scripts. For instance, previously, Timeless Prototype's Multi-Gadget never spammed me in green text IM once I arrived in a parcel...now, it spams me with everyone's name and UUID. Same thing with a scripted rezzer, when I arrive at a parcel with agents on it, it rezzes up to 15 separate TP orbs to them.

I'm thinking it's a trigger problem. Whereas the scripts are suppose to take commands from the owner, they now take commands on rezzing. Not being a super-high whizz genius on this, I thought maybe someone might want to look at this.


I have a device that I make with similar functions and I found that it triggered a scan of the area for both objects and agents upon TP. I figured it was something I had done, so I reset the unit and it didn't happen again.
Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
07-20-2006 06:44
I am experiencing a similar problem. My Psyke Personal Security HUD is acting up on any sim crossing.

At 4 AM SLT Psyke sent out the following group notice:
"Latest SL update has broken the PersonalSecurity HUD. Teleport stops
the scanner with no errors ... llSensorRepeat() ... everyone needs to
update to v3.32. Since I will be working u can buy a v3.32 and send the
v3s for refund. v2s wont be refunded."

I also get the spam error with my Coals Poofer, which attempts to "kiss" my partner, each time i tp. The problem is that this is a verbal command that is typed into chat and picked up by a Listen... and i never typed anything while TP'ing.

I also get the spam error on my personal shield. It tries to update and errors not finding an update kiosk. Ummm... i never hit the update key... i was TP'ing.

Lastly, on my PsiTech, it was working correctly... UNTIL i issued the command to scan the vicinity. Now, every time i tp, it scans whether i want it to or not.

I've found that if you detach then re-attach it fixes the problem, but the item goes back to spamming once you tp again, and it's the same spam (ie: my Coals tries once again to kiss my partner).

Psyke identified one LSL command affected byt the update. Linden, is there any chance that the other problems that I and others are experiencing, are the same bug? I am now afraid to use any of my other scripted items that use a listen or sensor.
Riffey4 DeGroot
Registered User
Join date: 7 Jul 2004
Posts: 180
07-20-2006 07:45
Ah, I'm not alone... I have particle device to find someone, but every time I TP to another sim it says: Nothing to find, even tho I didnt ask to find anyone..
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
07-20-2006 08:01
There appears to a variety of issues with llDialog as well, I need to do further testing, but an associate and I had issues with the script "hearing" the dialog responses from the other person't items on transfer.

In addition, the dialog buttons are truncating more of the text then before. Losing a couple of characters on the button text.
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Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
Sensor event firing on sim crossings is now fixed
07-22-2006 01:57
The sensor being triggered on sim crossing is now fixed and LL did a rolling sim update which has completed across the entire grid.

Are there still other problems that have been caused by the update that are not fixed yet? I have subscribed to this thread to receive notifications.

Thanks.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Not fixed...
07-22-2006 07:30
From: Timeless Prototype
The sensor being triggered on sim crossing is now fixed and LL did a rolling sim update which has completed across the entire grid.
Unfortunately, they fixed it by making llSensorRepeat() unreliable or even non-working after a region change.

See: /54/8a/123193/1.html