30 Min and STILL not rezzed???
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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10-25-2005 09:21
I just logged in and left my Avatar standing in one place, waiting for all the textures near her to rez in. I gave up after 30 minutes, with over 50% of the textures still not yet visible. One interesting thing that I noticed. I happened to be facing the back wall of the Forest Store, which is normally visible on a distant hilltop from where I was standing. As things rezzed in, it was wasting a lot of CPU time rezzing in distant items that are inside the store, behind a windowless wall that is on the side of the building facing me. I turned and looked at a nearby tavern, and could see a wood stove in some back room, and other interior features that in the long run would never be visible. Wouldn't it make more sense, and be tremendously more efficient, if it rendered the wall between me and these items first, and then realized that the other items on the far side of that opaque, windowless wall didn't need to be rendered at all? Or if it at least rendered the textures of the items within arms reach of me, before rendering stuff that must be half a mile away? No wonder it's taking so long to rez. It's trying to rez every item in the SIM, regardless of line of sight or distance... 
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Mystic Soothsayer
Registered User
Join date: 17 Oct 2005
Posts: 58
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forever rezzing never moving
10-25-2005 09:55
I have waited as long as 2 hours to rez so far... they seriously need to make it so you do not download textures for objects you cant see and that you dont download textures on surrounding properties beyond the basic walls until your acrtually on the property, this is what UO does, and it works very well
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Oberleutnant Hauptmann
Registered User
Join date: 6 Oct 2005
Posts: 8
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10-25-2005 10:25
As Pathfinder Linden pointed out on the hotline, for the first 24-48 hours after a complete grid shutdown/revamp, you're computer is still cacheing masses of stuff, not all of it textures and stuff, but probably lots of magical handwavy 'behind the scenes' stuff... Not that much detail is presented, but I'd say wait for another day and see if it speeds up. As for calculating rendering, while I'm not too clued up on UO, I'm guessing that it doesn't have the same capacity for in-game world-redesign as SL: to efficiently calculate occlusion, you really want a static map, so that "You can't see X from Y" properties are pre-calculated and much easier to reference in-game. If you've any experience with BSP-style map creation for games, you'll know about zoning of areas, where you 'zone' off an entrance to an area: the computer checks if you can see the 'zone portal', and if you can't, you clearly can't see the rest of the zone, so why bother rendering it? It DOES need precalculated, sealed, zones, though. Since in SL a wall in front of you could very well not be there the following day, occlusion data would have to be calculated on the fly, continuously, for everyone in the sim, all with different results.
The current set up is probably better than an awful lot of alternatives.
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Mystic Soothsayer
Registered User
Join date: 17 Oct 2005
Posts: 58
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your very correct =)
10-25-2005 10:36
Oberl... in UO it is all pre-determined, and yes, there is no way there is the scope of 'creation' available to the players that we have here in SL. dont mind me too much, I am just whining because I REALLY like SL a LOT lol and its going to be hard to wait 3 days to a week for it to be playable again. I am sure your familiar with the new toy syndrome lol Mystic
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Sabrina Spice
Registered User
Join date: 20 Sep 2005
Posts: 9
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ok call me dumb, but not understand THAT !
10-25-2005 11:56
this is the answer to my post in 'Hotline to Linden' about the rezzing / caching problem: From: someone After major updates to the client, there is always some delay in loading textures as new files need to be cached on your hard drive.
It always improves dramatically after about 48 hrs. Please be patient.
ok, I look at my house, it loads all it's textures, I can see it complete, I walk a bit away (maybe 50 meters or so), turn around look at it and again see parts of it grey and rezzing and the tetxures are downlaoding again.... I thought when a tetxure is downloaded it is also put into the cache on my hardisk - it is new to me that caching the file from memory to my harddisk after is has been downloaded takes 48 hours ??? when then texture is downloaded from the server, it should already be in my cache on harddisk, and not need to be reloaded again when I just turn my back to an object and then look at it again.... really confused now...
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
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10-25-2005 12:01
From: Sabrina Spice this is the answer to my post in 'Hotline to Linden' about the rezzing / caching problem:
ok, I look at my house, it loads all it's textures, I can see it complete, I walk a bit away (maybe 50 meters or so), turn around look at it and again see parts of it grey and rezzing and the tetxures are downlaoding again....
I thought when a tetxure is downloaded it is also put into the cache on my hardisk - it is new to me that caching the file from memory to my harddisk after is has been downloaded takes 48 hours ??? when then texture is downloaded from the server, it should already be in my cache on harddisk, and not need to be reloaded again when I just turn my back to an object and then look at it again....
really confused now... I'm seeing the same sabrina, im really not sure if my textures are being cached or not, but i'm seeing a lot of grey smokey objects even after having the texture load once and then return within seconds
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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10-25-2005 12:12
Yep. The walls on the room I was in were textured correctly for a bit, complete with partial transparency, and then became grey planes again. Not just once, but several times in less than half an hour. I don't think the 'caching' is working.
You would think that, at the very least, they could start calculating for downloading textures from a point where the viewer is, and work outwards?
(cynical)Maybe I should just log in when I am ready for bed tonight, and leave it running, so it will spend all night supposedly caching all the textures near me?(/cynical)
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Sabrina Spice
Registered User
Join date: 20 Sep 2005
Posts: 9
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but then never move again....
10-25-2005 12:34
From: Ceera Murakami Yep. The walls on the room I was in were textured correctly for a bit, complete with partial transparency, and then became grey planes again. Not just once, but several times in less than half an hour. I don't think the 'caching' is working.
You would think that, at the very least, they could start calculating for downloading textures from a point where the viewer is, and work outwards?
(cynical)Maybe I should just log in when I am ready for bed tonight, and leave it running, so it will spend all night supposedly caching all the textures near me?(/cynical) (cynical too) ...but then for gods sake stay at exactly the same place after waking up again and don't dare to move or all your overnight loaded textures will maybe get a shock (weeeeee a moving user..... I hear them cry) and disappear again into the big nothing...(/cynical too)
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Jalia Oz
Registered User
Join date: 11 Jan 2005
Posts: 48
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10-25-2005 14:25
My problem is that I can't seem to see the texture I used to build my own store... although others can see it, and I can see EVERYTHING ELSE in the area.  I wonder how long I'm expected to stand in one position before my store texture will finally appear to me? *edit* After a little experimentation, I see that either of my characters can see the store just fine from one computer, but neither of them can see it from the other computer... standing around for an hour does not make the texture load, any ideas?
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