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Could I have just one weekend?

Chen Hunghi
Registered User
Join date: 7 Jan 2009
Posts: 1
07-04-2009 08:36
Please, LL, can I have at least ONE weekend where I can actually use my sim that I pay over $300 a month for? I'd like to be able to access my object that I've paid real money for instead of having the asset server tell me to eff off. I'd like to hold events on my sim on the weekend without the entire place slowing to a crawl for five people.

Also, is this a new permanent feature in SL, where when a person enters or leaves a sim, the entire place lags for the next five minutes?

I'm seriously reconsidering paying for this subpar program. I get more stability out of a $15 a month MMO.
Acis Tigerpaw
Registered User
Join date: 22 Dec 2007
Posts: 17
no kidding
07-08-2009 10:15
well since i joined sl in 2008 oct.. its gotten so bad with lag ive gone from paying 80 canadian a mth down to 20 because of the lag

which makes going on sl a pain in the ass.. yes ive gone back to eq my guild is there and lots of ppl to socialize with out the pain of lag and the many other issues that now plag sl.
and it only cost me 15 canadian

seems with every up date it gets worse and worse well all i can say is
WWWWEEEEE GOOD JOB LL..... your cash value is going down the toilet.

sure you might get some ppl to come on new and try it but they wount be staying or spending much

i certanly dont recomend sl to ppl i know other than to come on as a free account and see how bad it is
Wiz Wise
Registered User
Join date: 27 Jan 2007
Posts: 12
07-17-2009 14:51
I know how you feel guys.

In the last 11 nights I have only been able to teleport on 1 night. It seems I'm stuck to the one sim where I log in at, everywhere else is out of reach to me now.

After years of waiting for super new updates, rolling restarts new viewers etc little has changed to make the experience more fluid and pleasant.

Even though I replaced my old PC with a faster fully loaded one using 2 graphics cards and 4 gb of memory, and constantly check my connection speeds I still get these problems.

I see that the numbers online have stopped increasing now. When I started they would show increases every month, I suspect many folks just leave after trying it out and having probs give it up as a bad job!

Welcolme to the 21st century lol.
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Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
07-17-2009 14:59
Yep. Weekends suck.

TIP on the new "Sim Bogging when someone TP's in or out Feature" - restart the sim and it seems to be better for 4-5 days - and then it will start happening again. It has something to do with how mono scripts in attachments work.

As for not being able to teleport - this is also usually an attachment issue. Try this: Strip down to nothing - and I mean NOTHING. If you can find a default LL skin with no "tatoo" layer - try that too. Get naked - then TP - you'll be amazed at how fast you move from sim to sim (and it seems to help people who have frequent failed TP's as well). You can try the naked TP (and naked moving from one sim to another) and you'll be amazed at how much faster it all is - even if you aren't having TP issues. Quite telling, that...
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
07-17-2009 14:59
Wow this thread just proves that everyone's SL experience is different depending on where in the country and or world you are, your computer specs, and who knows what else.

I have had none of those experiences recently at all.
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Julio Hema
Registered User
Join date: 11 Jul 2009
Posts: 9
07-17-2009 15:52
I feel bad for some of you. I have what is now a 3 1/2 year old computer with an upgrade recently to the graphics card (9600GT)and I never have any lag issues with SL other than the normal lag. I haven't had problems with the asset server in easily over a year. When I ran a homestead sim, it was always lag free with no problems with using objects or people TPing in and out. Even now, I'm on borrowed wifi and apart from the slower download speeds associated with that connection, SL works great. A definite all around improvement over the way things were two years ago! :)
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
07-17-2009 16:09
From: Julio Hema
I feel bad for some of you. I have what is now a 3 1/2 year old computer with an upgrade recently to the graphics card (9600GT)and I never have any lag issues with SL other than the normal lag. I haven't had problems with the asset server in easily over a year. When I ran a homestead sim, it was always lag free with no problems with using objects or people TPing in and out. Even now, I'm on borrowed wifi and apart from the slower download speeds associated with that connection, SL works great. A definite all around improvement over the way things were two years ago! :)

Totally.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-17-2009 16:24
I believe avatar and parcel script limits will solve much of the problem. It's human nature to overuse resources that seem to be free.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-17-2009 16:46
From: Briana Dawson
Wow this thread just proves that everyone's SL experience is different depending on where in the country and or world you are, your computer specs, and who knows what else.

I have had none of those experiences recently at all.

It's a sim problem that's been happening for a while now.. Somebody with lots of prims and/or scripts TPs into a region and the sim stalls for a bit. At a place with a lot of traffic, it can be pretty painful.

I demonstrated this to a concierge Linden over a month ago, on a totally idle sim. And then I demonstrated it to the ComSys person I saw appear a little while later.
From: Concierge Live Chat on 6/10
Linden: Hmm. The server looks very good - steady FPS at 45, which is perfect. You've plenty of spare time too, which is an indicator that the simulator has lots of power left to run new things. I'm getting a bit of lag client-side, though, from things loading and rezzing. But that's very individual depending on the machine. Has the performance changed here lately?
Sindy_Tsure: this is not my region.. just somewhere i know that's quiet and also has the problem
Sindy_Tsure: though it's not as severe as on my home
Sindy_Tsure: it's also nice to look at
Linden: It's pretty here! :) But I'm not seeing lag of any note.
Sindy_Tsure: /me can demonstrate
Linden: Sure, go ahead
Sindy_Tsure: if you fly in circles - just hold left & up arrows down - i will tp away and come back
Sindy_Tsure: when i come back, you'll probably go flying straight for a bit
Sindy_Tsure: chat will get lost, if you were chatting, etc, etc
Sindy_Tsure: say go and i'll tp out and back
Linden: Wow.
Sindy_Tsure: see?
Sindy_Tsure: did it freeze up on you?
Linden: Yes, it totally froze.
Sindy_Tsure: yay! i'm not crazy!!
Sindy_Tsure: well, not for that anyway

The flying in circle things is a good test for sim lag - as the sim freezes, client-side prediction takes over and you go flying straight. It takes the sim sending you updates to make you change directions. I may be a little prim-heavy (luv good boots!) but only wear a hugger & zhao for scripts.

They absolutely know about this. It's been happening for a couple months now. Feel free to check the blog/status blog for updates on this nasty, nasty problem that exists on all regions (then let me know if they ever post one, please).
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-17-2009 17:44
From: Sindy Tsure
It's a sim problem that's been happening for a while now.. Somebody with lots of prims and/or scripts TPs into a region and the sim stalls for a bit. At a place with a lot of traffic, it can be pretty painful.

I demonstrated this to a concierge Linden over a month ago, on a totally idle sim. And then I demonstrated it to the ComSys person I saw appear a little while later.

The flying in circle things is a good test for sim lag - as the sim freezes, client-side prediction takes over and you go flying straight. It takes the sim sending you updates to make you change directions. I may be a little prim-heavy (luv good boots!) but only wear a hugger & zhao for scripts.

They absolutely know about this. It's been happening for a couple months now. Feel free to check the blog/status blog for updates on this nasty, nasty problem that exists on all regions (then let me know if they ever post one, please).


Great demonstration, Sindy! I've heard there's another problem with avatars teleporting into a region that has to do with textures - I'd have to look up the details - but generally was avatars being swamped with region textures. Is that the case, do you know?
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-17-2009 17:50
Sorry - that one's news to me. The one I've been yelling about for a couple months has to do with how much data it takes to pack up all the info about an avatar ('serialize' them) and what moving that data does to the destination sim when they TP (and get 'deserialized').

Since this is a sorta-new problem, I assume it's either something screwy with LLNet or something in the way the sim deserializes avatars has changed for the worse.
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- Go here: https://jira.secondlife.com/browse/SVC-3895
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- Click the "Vote for it" link on the left
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-18-2009 19:32
It's probably not a correct assessment, anyway. I'll file it under "There are plenty of reproducible problems that are well-documented so don't worry about hearsay."
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-18-2009 19:57
From: Chen Hunghi
Please, LL, can I have at least ONE weekend where I can actually use my sim that I pay over $300 a month for?

No.
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Dreamornaut Demina
Registered User
Join date: 10 Apr 2007
Posts: 29
07-23-2009 03:47
Well to be honest I think that's always been a problem and things have generally improved, but there's been changes as well that mean a higher resource load. Today as adverse to lets say a year ago has some marked differences. A year ago there wasn't nearly as many custom textures, high resolution textures, sculpties, scripts and the scripts today tend to be more complex for the purpose of ease for the user. A lot more attachments possessing scripts even for objects that don't really need them. In this case I'm thinking of adjustment scripts that take resources when run along with editing an object which causes server lag. When it comes down to it, SL has a wider variety of content that takes up more resources on the server then it has before.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-26-2009 06:41
There has always been lag issues in SL. Mainly due to the lack of scaleability. There are good indicators available, press Ctrl+Shift+1 for a BASIC readout

Sim Ping: As you are connected to a definable server, this indicates how many times it knows you are there, per sec (usually between 125-300 m/sec is good). This can go as high as 4,000+ m/sec which means interaction between users and the sim functions, including animations, gestures etc, take a long time before others see them happening.

Sim Fps: The Fps of what the sim should be, and what it actually acheives is shown there. Fluctuations of 10fps isn't a problem, more than that is.

Time Dilations: This should be at 1.00 when everything is in sync. When this starts dropping, its mainly because of network congestion at LL's end. This normally triggers packet loss and lag conditions.

Agent Updates: Ideally this should be as low as possible. I have noticed this rise over the past months from 1.0 to around 10.0. This is how the LL network sets the timings to broadcast changes in changes between agents (avatars etc) to each of the users within range of eachother. Main being related to those agents in the same sim, Child being those in adjoining sims.

These are only basic indicators. For the more adventurous, try drilling down in the variety of indicators in the Ctrl+Shift+9 menu. (Pressing the same again, removes these reporting menus)

Overall, I have to wonder, what would happen if SL became popular to the masses. At the moment, in reality, SL only hosts a very very small percentage of potential users surfing the internet. Simply put, it would grind to a halt. Scaleability has always plagued SL and will continue to do so, unless they apply better bandwidth/hosting strategies, along with using a different database structure/programme.

There are those that believe by paying for a premium account, should buy them a better experience, but how do you convince users to upgrade, when the lag plagues the vast majority of users, irrespective what type of account they have?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-26-2009 06:57
From: AWM Mars
T
Sim Ping: As you are connected to a definable server, this indicates how many times it knows you are there, per sec (usually between 125-300 m/sec is good). This can go as high as 4,000+ m/sec which means interaction between users and the sim functions, including animations, gestures etc, take a long time before others see them happening.
Sim Ping is the amount of time it takes a packet to get to the sim and back again, in milliseconds. 4000 means it takes four seconds for anything you do to have an effect on the screen, due to network issues.
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