Law 1: Law of Inertia
Lex I: Corpus omne perseverare in statu suo quiescendi vel movendi uniformiter
in directum, nisi quatenus a viribus impressis cogitur statum illum mutare.
Objects at rest will remain at rest until acted upon by an unstable outside force.
Objects in constant motion will remain in motion unless acted upon by an outside
force.
-->Be that outside force (or hire him/her), sir, In our view, your baby (which we DO have a financial stake in) is not evolving, but sits in system-idle, an ever-expanding collection of independent event-particles with no central organization...the cost of your Oz-like office harmony has become the stagnation, and, hence, impending death of your dream. Do not be misled by apparent "swings" (or momentary spikes) in the course of project progress...Your Linden Tao has not resulted in the desired Mandelbrot-like organization of the chaos system, but in Brownian vibration of the system, consisting of constant erratic and dramatic spikes of movement (that your company views as "progress"

Law 2: Law of Acceleration
Lex II: Mutationem motus proportionalem esse vi motrici impressae, et fieri
secundum lineam rectam qua vis illa imprimitur.
The rate of change of momentum of a body is proportional to the resultant force
acting on the body and is in the same direction.
--->Accentuate the positive (forces), eliminate the negative (forces). Measure your progress in terms of what brings you to the end goal. The end goals of your design and programming team need to match your goals, and the goals of your clients. Otherwise, these forces are not being applied along the line of travel, and will result in "de-optimization" of the system, and of Second Life, period. Find those who are working for you who are "busy" providing Brownian forces, but not contributing to the end-goal, which SHOULD be a stable, reliable, innovative and client-friendly hardware/software platform.
Law 3: Law of Opposing (Reciprocal) Actions
Lex III: Actioni contrariam semper et æqualem esse reactionem: sive corporum
duorum actiones in se mutuo semper esse æquales et in partes contrarias dirigi.
All forces occur in pairs, and these two forces are equal in magnitude and
opposite in direction.
--->This one should be the worldy/common-sense "no-brainer" of the three laws, from a systems design/programming/management standpoint! And yet, every Wednesday, and most days in between, we, the clients, continue to see mounting evidence that you, sir, are the ONLY one of your employees to ever have studied Newton! For every change made to a steady-state system, such as Second Life, there are INEVITABLE consequences, side-effects, and reactionary events. Where the rubber will continue to meet the road for your entire work group is not "what is broken?", or even "how do we fix what is broken?"
PLEASE...begin to stop all new "tweeks", upgrades, add-ins, "fixes" and features at the tollgate, and begin to ask, BEFORE implementation, "What will THIS fix break?" Well, until then, your active subscriber count will continue to plummet...oh, yes, it IS noticeable that your 60-day number has dropped off almost ((strikethrough300,000)) 100,000 in the last few days!...
And those of us who WANT to see you succeed will continue to wait for you, the Tin Woodman, the Cowardly Lion, Dorothy and Toto to all take off your green glasses and GET TO WORK *BEING* A RESPONSIBLE SERVICE-ORIENTED COMPANY, and not just a bunch of "buds" having the role-playing-time-of-your-life!
But, please, hurry, before our dreams start spinning down the toilet along with yours!
Yours,
Parsimony Paragon (my RL contact info available to you, upon request)