From: BlackAdder York
Having just spent about an hour building in 1.6 I realized that my recent large-scale project could simply never have been finished if I'd been forced to use this new excuse for building tools. Good for a laugh though.
Why not share the problem with us? It's hard to have a disucssion about a vague, undescribed problem.
From: someone
Does no one rememeber how quickly emergency patches had to be released for the last four releases? Broken lighting and prim drift in 1.2 (neither of which has ever been fixed);
Please describe what you mean by broken lighting? Additionally, I have not experienced any prim drift in the past 6+ months.
From: someone
vanishing vehicles in 1.3 (also never fixed);
You have a point here, but I don't expect vehicles will ever work perfectly until SL gives up the grid toplogy. And no, Havok 2 will not fix this.
From: someone
broken audio in 1.4 (ditto);
This is a very vague statement. What is broken about it? The only problem I have is some vehicles which use looping sounds causing a sim-wide stuttering. It's very annoying and if that's what you mean, I'll give you this point as well. Other that this, I've not had any problems with audio.
From: someone
and the lagtastic, virtually login-proof 1.5.
This isn't a bug introduced by 1.5, it's a growing scalability problem that had crossed a threshold. The population has grown a lot, and the code couldn't handle it.
From: someone
And now 1.6 will carry on the tradition of introducing new pre-broken features that nobody wanted while fixing none of the major problems
Ghosting wasn't a major problem? Do you reall think that absolutely nobody wanted international language support, video streaming, parcel return-by-owner lists, llLoadURL(), llGetObjectMass(), scriptable permissions, an improved texture browser, or a full inventory search?
What kind of lag? People overuse that term these days. In my experience, the video framerate is much faster in 1.6. As far as network latency, I don't know how you can judge this from 1.6 already given that it's not running on the same hardware (and possibly not even in the same location) as the agni grid.
There were some lighting problems, but as far as I can tell they are fixed. Please be more specific.
What problem are you having with linking?
From: someone
land and prim drift;
You're having land drift problems in the 1.6 preview? How can you tell if there's prim drift in 1 hour?[/quote]
From: someone
rubber banding;
This is an inherent problem with all MMOs. If you come up with a solution for it, you'd be able to make a lot of money. The problem is the client and server have to keep synchronized across a network with latency. Sometimes the client is off, and when that happens, the server tells the client to re-position you. I've not experienced this problem as being any worse in SL than any other online game.
From: someone
packet loss;
You're claiming that 1.6 doesn't fix packet loss? As if LL is responsible for the network between them and you? 1.6 doesn't create world peace either, you know?
From: someone
audio that alternately lags, blasts, distorts, doesn't work at all;
Audio will lag if people don't use llPreloadSound(). The data has to download at some point. SL doesn't come with several CDs containing preloaded sound for you to install. Sound distortion is probably caused by the "doppler effect" settings. You can turn this down to minimize it.
From: someone
ok, this is pointless because everyone knows all this.
Everyone? Wow you found out a lot during your 1 hour in the preview. You know, some of us have spent a dozen or more hours in there, and have done a lot of construtive work reporting bugs and running tests instead of just popping in briefly as justification to rant on the forums about past issues.
From: someone
BTW, *cough* Havok 2 *cough*
Heh. You do realize that Havok 2 isn't going to be all that spectacular as people are making it out to be? Physics will run a little bit faster, and sims will crash a little less often. And it will possibly open the door for some new features later on. That's about it.
All in all, if you want to be construtive, why not share some details about the problems you're having so we can compare, validate, confirm, etc. You make it sound like LL is intentionally keeping the system bugged by either spite or negligence. This is hardly the case if you see how much time they spend working on this, and how much more readily something can be fixed when you are thorough in reporting a problem.
I think you'll find once you start being constructive and describe the problems you're having more precisely, you'll actually notice your efforts contribute to getting things fixed.
However, if you just want to rant, I suppose that's fine, but don't be surprised if it kind of irks those of us who spend time on the preview grid in an effort to improve SL instead of tear it down.