Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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03-20-2005 06:42
I keep forgetting to post this but LL has changed what is returned when you request the location of a landmark.
1.5 and before local vector dependant on the location of the object requesting the info.
1.6 global vector
basicly 1.5 request landmark would return global_landmark_pos - llGetRegionCorner() - llGetPos()
1.6 global_landmark_pos
I dont' have a problem with this change but others might.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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03-20-2005 06:44
Thanks Strife! That does affect my code, but no biggie to change. It will actually remove an extra step 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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03-21-2005 00:28
i had to rewrite my sim mapper because of it, which is to say a good thing. It was was by far one of my worst peices of code. So many lava flows in it I hated doing anything to it. New version doesn't use landmarks at all.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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03-21-2005 05:10
I can not believe LL would still be putting out undocumented changes to the script API after some of the boners in the past. Are you sure they didn't mention it anywhere?
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** ...you want to do WHAT with that cube? **
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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03-22-2005 12:54
From: Tcoz Bach I can not believe LL would still be putting out undocumented changes to the script API after some of the boners in the past. Are you sure they didn't mention it anywhere? I agree with Tcoz, wtf LL? Why weren't scripters consulted (or at least notified) first before this change? ==Chris
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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03-22-2005 20:45
From: Tcoz Bach I can not believe LL would still be putting out undocumented changes to the script API after some of the boners in the past. Are you sure they didn't mention it anywhere?  Sorry, I just had to.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-22-2005 22:12
Just wait til this baby goes live  Methinks someone needs to give Cory a good talking to.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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