Great Improvement in my eyes..
Ok today, deploy of new version, (NOTHING NEW ADDED TO MY SIM)
Scripts over 1050, MS running ( peaking 11-12) .. Nothing changed since last night on my end!
Ok, so had a talk to a Linden as follows:
Island_Projects: hi Maggie, question about todays sim update.. last night I cleared out a Warehouse got my sim scripts down to like 880 and MS of around 8, now today ( nothing new added) and after update my sim is running over 1k scripts and MS hitting between 10-12.. any help as why this changed and was it the update?
Maggie: Hi - are you getting the script number from Top Scripts, or from the Statistics Bar?

Island_Projects: top scripts if I go to status bar its even higher
Maggie: And which region is it?

Island_Projects: Animations Rising
Island_Projects: and I have restarted the sim since the update
Maggie: Are you noticing any increase in lag, in addition to the higher script times? It's possible that they're just recalculating them differently, but that it's not hurting performance directly.
Island_Projects: not major no, but it does concern me that I am running higher even after removing so much off the sim last night
Island_Projects: esp when I Had MS down to like 8 and that was high peak, now its peaking 11-12
Island_Projects: just makes no sense
Maggie: Okay. It's very likely that most of the change is coming from the server code update, yes, particularly if you haven't added much in the way of new scripts today. But, the indicator for performance might be different, in the sense that a 12ms time isn't as bad as it used to be. Possibly.

Maggie: It's possible that they're calculating it differently.
Island_Projects: nothing new was added since last night
Island_Projects: well still that leaves me quessing that isnt giving me a total answer
Island_Projects: I work hard to keep my sim not laggy
Island_Projects: I have the art sim next door to RAW and which runs alot of scripts cause of art.. and I have kept that to 2.8MS 400ish scripts
Island_Projects: but now its running so high here Im scared to add more or new vendors
Maggie: The script time doesn't necessarily mean that it's laggy, though.
Island_Projects: but can someone not give me a 100% answer on yes the new server code changed how its reading
Island_Projects: atm Im just hearing maybe/possible
Maggie: Just at this moment, no, not a 100% answer. We just deployed it today, and we're still monitoring the results. We do test the code before we deploy it, but it's more or less impossible to test it in every situation that people use regions for in SL.

Island_Projects: Ok please do, because I knew this new update was coming.. so last night I went in and removed ALOT of scripts/items, got it way down.. now after thid deploy today its as if I changed nothing
Island_Projects: and I watched my readings last night for almost a hr. after I removed
Island_Projects: and it was a major imporvoement
Island_Projects: anyway ty and if you might pass this on to someone, it really is a concern to me and right now I dont even want to add another merchant here because of vendor scripts going so high.. and that alone is messing with business

Now, my question is.... if they changed how scripts preform and its making them read higher, yet they can't give me a 100% answer as to how this effects my sim.. how am I as a business owner suppose to feel?
Atm, I am now scared to add new merchants/vendors... scared to even add any of my own!
Did anyone else see notice this change on there sim?
TY
( May IM me in world if you like )
Island Projects