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Feature Suggestions: UI Improvements

Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
09-08-2005 18:36
Hello, I have a few UI improvements that I hope might be able to make it into the preview.

1. More information on mouseover.
. Instead of just the normal Name, Description, and Owner information, we would also have position and rotation information. Preferably, there would be another section in it with information on the link. This would be enabled in build-mode, and would default as off, with the option of on.

2. Show the full float in Edit mode
. As an optional setting, expand the edit window slightly to facilitate viewing of the full float. This would be exceedingly helpful for dealing with strange z-fighting and seams caused by float errors, when on Edit, the objects appear to line up perfectly. Default to off.

3. "Float round" button in Edit
. This could go instead of the full float in Edit mode, or with it. When this button is pressed, the values of position, rotation, and scale would be rounded to only the visible portion. This would work on multiple selected objects.

4. In the tools menu, add a button "Insert into selection's inventory". A quasi-inventory box would then pop up, with an OK and a CANCEL button. Objects, textures, sounds, and scripts could be added. Perhaps a delay between the addition to each prim might prevent lag. This might be optimal if best on the time dilation, with the option suspended at below .5 dilation. This would go into either every prim, or into the root of every object, depending upon an option.

This would be very useful for adding a configuration script to every prim, for example to pack up a house or other building.
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
09-09-2005 08:47
Have non running scripts show in italics or a lighter coloured font in the edit menu.