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Disabling push won't do a damn thing to stop griefing

Selkit Diller
Registered User
Join date: 18 Mar 2005
Posts: 83
07-26-2006 23:24
I'll point out that now that Push has the option of being disabled, weapon makers are going ballistic making orbiters and other 'push' guns that don't use llPushObject. LL... focus on actually banning griefers and get hardassed with them. Disabling push is at best, simply going to ensure the grief-gun manufacturers make a tidy profit over the next three months.

Step 1 to reducing griefing: Return to using real verification. Free accounts are throwaways. $9.95 should be a mandatory price per-account, REGARDLESS. If you can't affording a onetime payment that low, then you have bigger money issues to worry about, and shouldn't be playing addictive online games. ;)

Step 2 to reduce griefing: Suspend 7 days on the first offense, ban on the second. Hardline, but it'll get the message across -real- fast.

Step 3: Implement a global movelock. "Disable other physics on me" or similar. Can't be pushed by anything you don't own, at all. This includes the current favorite, the orbit cager.

Step 4: Start banning the makers of griefing tools. If it's against TOS, why is it even in world in the first place?

Harsh and hardline, sure, but so far... most if not all anti-griefing measures have either missed the point, or made it easier for griefers to get at it.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-27-2006 01:06
explain me how you will orbit someone to 6 trillion meters without llpushobject?
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
07-27-2006 01:10
You won't.

I predict that particle bombs will be the new pushguns - I understand that they're already quite popular as tools of annoyance, and any dink can get a free particle script, turn up all the parameters to maximum and put it in a prim. Throw in a follow script and an annoying sound loop and there you go.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-27-2006 01:33
From: Ordinal Malaprop
You won't.

I predict that particle bombs will be the new pushguns - I understand that they're already quite popular as tools of annoyance, and any dink can get a free particle script, turn up all the parameters to maximum and put it in a prim. Throw in a follow script and an annoying sound loop and there you go.


At least we have recourse there. Set particles to 0 first so you can do your stuff to get rid of it.
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Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
07-27-2006 03:13
From: Aodhan McDunnough
At least we have recourse there. Set particles to 0 first so you can do your stuff to get rid of it.


Even easier than that - you can toggle particles on the view menu
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-27-2006 03:26
From: Bitzer Balderdash
Even easier than that - you can toggle particles on the view menu


Oh, right! Even easier.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-27-2006 13:27
From: Kyrah Abattoir
explain me how you will orbit someone to 6 trillion meters without llpushobject?


Well, build a cage around them, then use llSetPos() on the cage.
Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
07-27-2006 13:48
From: someone
Step 1 to reducing griefing: Return to using real verification. Free accounts are throwaways. $9.95 should be a mandatory price per-account, REGARDLESS. If you can't affording a onetime payment that low, then you have bigger money issues to worry about, and shouldn't be playing addictive online games.

Yes. There's no way to put an end to the act of griefing. The only thing that can be done is to eliminate the griefers.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-27-2006 13:53
From: Travis Bjornson
Yes. There's no way to put an end to the act of griefing. The only thing that can be done is to eliminate the griefers.


On the contrary. You can't eliminate the greifers because there are ways of coming back even with verification. I'd like to let you know that every single avatar that griefed me was a verified account.

The key to getting rid of griefers is either to stop the means of griefing or get it to the point that they derive insufficient fun for their efforts. It's all a matter of return on investment (ROI), even griefers have a sense of ROI that when it's not reached, they lose interest.

Push was an extremely important griefing tool. They now have to work with lesser tools. Plus, particle bombs can be stopped by graphics settings, sound can be stopped also. Objects cannot follow through teleports.
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Finning Widget
No Ravens in my Mailbox
Join date: 27 Feb 2006
Posts: 591
07-27-2006 13:58
From: Draco18s Majestic
Well, build a cage around them, then use llSetPos() on the cage.


I think llSetPos has an upper limit of 768 meters. But I could be wrong. I am fairly sure I know how an orbiting cager will work/does work, but I'm not going to discuss it on the forums because Cristiano Midnight spent three days banned for my sins.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
07-27-2006 14:02
It does have a limit of 768m, yes. And unless you can entice someone to sit on an object, moving it with setpos is likely to leave them behind unless it's done really slowly.

To be honest any half-decent scripter could make devices that would annoy the shit out of people using any one of dozens of functions, many so basic that disabling them would effectively disable SL. The advantage of disabling push is that most half-decent scripters have better things to do with their time, and most dumb griefers don't have access to half-decent scripts.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-27-2006 14:14
For now, sandboxes will be where griefers will congregate. The less than half-decent stuff will work there. So we better do an information campaign to have newbies sit on non-physical prims while they work in a sandbox.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-27-2006 15:13
From: Selkit Diller
Step 1 to reducing griefing: Return to using real verification. Free accounts are throwaways. $9.95 should be a mandatory price per-account, REGARDLESS. If you can't affording a onetime payment that low, then you have bigger money issues to worry about, and shouldn't be playing addictive online games. ;)
Free accounts get people who aren't sure they want to play the game in, *but* they need to be accountable. Make free accounts *only* by invitation from a paying member, and make that member responsible for your behaviour.
From: someone
Step 3: Implement a global movelock. "Disable other physics on me" or similar. Can't be pushed by anything you don't own, at all. This includes the current favorite, the orbit cager.
That's got EXACTLY the same problem that you're talking about... people will just start griefing by doing things like dropping a tubgirl bomb *just* outside your parcel. I for one would rather get orbited 10 times than see that image ever again... let alone in a particle cloud stretching halfway across the sim. Even if I can turn particles off, having to turn particles off while waiting for a Linden to show up is more annoying than getting orbited. Having customers teleport into it is MUCH more annoying than getting orbited.
AusFox Walcott
Registered User
Join date: 5 Nov 2005
Posts: 32
07-27-2006 21:08
From: Selkit Diller
Step 1 to reducing griefing: Return to using real verification. Free accounts are throwaways. $9.95 should be a mandatory price per-account, REGARDLESS. If you can't affording a onetime payment that low, then you have bigger money issues to worry about, and shouldn't be playing addictive online games. ;)


Well I'll agree with everything but that one, I have several friends who could never join up because they live in other countries so their mobile phones and credit cards are useless, and I dont even own either so... :(

I think they should get a bit harsher on people for griefing, and simply disabling push would make them look for alternitive ways to piss people off... probably worse ones too. I've seen the scripts used responceabully to good use, its just all these lazy gun makers who constantly use push whe there's plenty of beter alternitives :(