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Frame rate halved in 1.6

Weekend Weary
Registered User
Join date: 25 Mar 2005
Posts: 4
03-31-2005 17:09
Somewhere between 1.6 preview and 1.6 final my frame rate dropped by 50 percent. I am on a Mac... this means SL performance is twice as subaverage as it was before 1.6. I've got all options turned down as low as they will go and all streaming media is turned off. Any suggestions?
Weekend Weary
Registered User
Join date: 25 Mar 2005
Posts: 4
03-31-2005 17:11
After some more experimentation I realized it because multi-prim avatar attachments actually render a great deal more slowly in 1.6 than they did in 1.5...
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
03-31-2005 17:17
From: Weekend Weary
After some more experimentation I realized it because multi-prim avatar attachments actually render a great deal more slowly in 1.6 than they did in 1.5...


Give it a few days... the entire server architecture is under a lot of strain rightnow (always is after a grid restart)... your framerate is, oddly enough, directly related to network performance in SL -- high pings due to server sluggishness mean lower framerates.

LF
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casey Proudfoot
SL's Local Hobo.
Join date: 12 Jul 2004
Posts: 8
03-31-2005 17:38
I am running a mac too. Runs good. If i could only log into the main grid.
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Weekend Weary
Registered User
Join date: 25 Mar 2005
Posts: 4
03-31-2005 17:42
From: Lordfly Digeridoo
Give it a few days... the entire server architecture is under a lot of strain rightnow (always is after a grid restart)... your framerate is, oddly enough, directly related to network performance in SL -- high pings due to server sluggishness mean lower framerates.

LF


While what you say is true, even when latency is low, there has still been a big performance hit that was not present in 1.6 preview. I know... it's my fault for choosing a marginal, antiquated hardware platform, I should be grateful that Mac client even exists, etc. :) It just feels like a step backward.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
04-01-2005 10:14
I noticed that players with large inventories will have slow (and sometimes wildly erratic) frame rates while their inventory contents are converted over to 1.6. This can take some time, what with everyone doing it at once.

It's unfortunate that it hits the client's FPS so hard, however it IS a one time thing.
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Weekend Weary
Registered User
Join date: 25 Mar 2005
Posts: 4
04-01-2005 21:36
From: Tiger Crossing
I noticed that players with large inventories will have slow (and sometimes wildly erratic) frame rates while their inventory contents are converted over to 1.6. This can take some time, what with everyone doing it at once.

It's unfortunate that it hits the client's FPS so hard, however it IS a one time thing.


Sorry, Tiger, no. It is not a one-time thing, not in my case anyway. The phenomenon persists and has not varied one iota since the update. If I reduce object complexity (and all other graphics options) to minimum I can get up to about 66 percent of the performance I had in 1.5.

I am not trying to bash SL, I think it's great, but I've had Brent "the Mac" Linden and several residents deny that I am experiencing a decrease in performance, but the decrease is real, and I would just like to see it acknowledged and eventually addressed.
Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
04-01-2005 22:37
Lots of changes with 1.6 - in general avatars/attachments should render faster in every case - at least that is our intent.

We will start getting stats in the next few days that will show us where there have been speedups/drops in average frame rates - we can look at the mac subset of users, for example. So hang in there.
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