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Blurry ground texture (1.10.5(1))

Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
07-05-2006 16:26
I've noticed recently that the ground texture has become oddly blurred out for me.

What is weird is that if I clear my cache and relog, everything looks fine for the first 3-4 passes of loading, and then all of a sudden it goes blurry again.

As a demonstration, I've included a set of sequential screenshots of me logging in after clearing my cache.

I have all of my graphics detail set to maximum, except for draw distance which I usually keep around 128. Setting terrain detail from high to low doesn't seem to make a difference.

Ground issue screencap #1

Ground issue screencap #2

Ground issue screencap #3

Ground issue screencap #4
Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
07-05-2006 18:04
There is a known issue with some NVidia cards when "Bumpmapped and cloth" avatar rendering is enabled. Yes, odd though it sounds, this combination causes the blurring of ground textures. The workaround is to switch to "normal" or "bumpmapped" avatar rendering.
Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
07-06-2006 00:22
Aha, that did indeed work. I had to clear the cache to see the result of disabling bumped + cloth.

Thanks for that tip!
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
Green/brown terrain texture blurring
07-06-2006 12:07
I get the blurring effect for the grass (green) and dirt (brown) textures when it has been applied to ground above a certain elevation. It's fine at low elevations (less than 10 meters), but turns blurry, then gray, as the elevation increases. On terrain that is at 30 meters or more, it looks like ground fog. The rocky terrain textures (for example Muir and Limantour sims) remain at high resolution, sharp, pleasingly realistic. As soon as the elevation is such that there's an intermix of the green/brown and the rocky terrain textures, the blur of the green/brown shows. It is intermixed with the rocky terrain texture, and the rock remains sharp and clear within the same field of view as the green/brown blur.

When I first saw this, in Muir and Limantour, I was momentarily fooled into thinking it was ground fog and I thought "how neat!" but Argent and Chartreuse with their low rolling blurry hills soon disabused me of that notion.

Until I relogged with avatar rendering set to Normal, none of the tricks mentioned above worked for me, nor did other variants that occured to me. I'm at Forceware 84.21 on an Nvidia 6200 card. The terrain was fine before 1.10.

One definitely needs to relog to get the reversion from "bump mapped and cloth" to restore the land's textures. I thought the necessity for relogging when changing these things was eliminated when the text about it was. :confused:

PS this is also true of Preview versions 1.11 and 1.12 as of 6.July.06

PPS Per the following, I updated to Forceware 91.31 and the problem is gone. Yay! :D

PPS Well,
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Bagracer Bergson
Registered User
Join date: 29 Oct 2005
Posts: 22
07-06-2006 15:32
the real fix for this is to upgrade to the forceware 90 driver for invidia cards, just came out on the 23rd of june, i had the problem, got the new driver and problem is gone and never came back