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HUD Text

Sapphire Bombay
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Join date: 8 Oct 2003
Posts: 341
10-25-2005 01:55
I may be missing something but llSetText() doesn't show through on hud objects. That is going to create a massive set of scripts doing texture displays of A-Z. Imagine my 1024 prim readout display with each prim carrying a script to do the text updates. Now multiply that by a few of those hud attachments on one av, and a few of those avs in one sim.
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Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
10-25-2005 02:57
Think web browser on a prim face. :) Sounded like LL were real close with that one. I hope it still has a relatively high priority.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-25-2005 03:07
It's sort of like reaching out, and almost touching—just this incredible chasm to be bridged. And soon enough, I hope, it will be.

Another very nice thing will be multiple fonts, and changeable font sizes.

On a lateral level it made me wonder why llSetText only has a single font.
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