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Sculpted (borked) Prims?

Sascha Vandyke
Bad Karma
Join date: 18 Jan 2007
Posts: 52
05-24-2007 09:33
Hi, I just rezzed a cube and put the script from http://wiki.secondlife.com/wiki/Sculpted_Prims:_Sculpt_Maps_and_Textures with the sculpt map id for the banana inside:

default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SCULPT, "e12da71d-a2ba-3ca2-8df2-d6a23596ad4d", PRIM_SCULPT_TYPE_SPHERE]);
llRemoveInventory(llGetScriptName());
}
}

When I zoom now with the camera into the banana and rotate around it, it also rotates !??
Can somebody confirm this? A bug? A feature?

I forgot, if i just rez a cube and put directly the sculpt map from the library, it's looking fine.
_____________________
If there's a bug I'll get it.
Sascha Vandyke
Bad Karma
Join date: 18 Jan 2007
Posts: 52
Close it. Wiki uses the wrong sculpt map, lol
05-24-2007 09:49
I just found out, that the ID in the wiki is absolutely wrong.

instead of e12da71d-a2ba-3ca2-8df2-d6a23596ad4d you need
d962089b-2197-993c-9ec9-4993eb0a95f2

Damn, not even a manual is correct here.
I changed now the ids in the wiki for apple, banana, stem and plate.
_____________________
If there's a bug I'll get it.