06-28-2007 19:04
I have been noticing a lot more "lag" type prblems after the rolling update but there is ZERO packet loss being reported. And it's too constant to be packet loss.

Specifically this can be seen in prims not all updating their positions in world immediately or their state, till you move your camera. Kind of like the long standing bug (/please fix/) where attaching items attaches them at lowest LOD and stays that way tiill you move your camera.

Anyway some examples:

I have a light object that you touch to turn on and off. When turning off the prim light prim which has now had that property turned off via LSL STAYS "lit" itself. The actuall light is gone but the prim stays bright till you move it or your camera.

This is also happening when moving floppies when editing, makes positioning them tedious.

Besides these concrete examples, there are a lot of other little weirneses this afternoon, all caused by the same thing? Certain world updates are not making it to the client? Anyone else seeing this?

Farallon