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Bugs on Sim Crash

Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
09-20-2005 03:36
There is a bug in 1.6 which is really evil - seats / sit targets do not properly reset themselves on sim crash, and people can not sit in those seats after sim crash.

Taking it into your inventory doesn't seem to fix it either (ugh).

I am currently trying to do llUnSit(llAvatarOnSitTarget()) as a workaround, however I've been told there is no way to script around this (double ugh).

Would it be possible that we could have a sim in preview that we can purposely crash to test out more such bugs?

Would it be also possible to fix this bug if it is very low hanging?

Please let us know!

Thanks,

Iron.
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http://ironperth.com - Games for SecondLife and more.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
09-20-2005 06:10
You can crash any sim you like, just try not to use one that there are people in it, or is one of the main work areas/ land owenership areas.

If you do manage to crash the sim dont forget to bug report that too.

If you need a sim crashing just give me a shout, i have an open bug on that, but dont know how long that will last.
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
09-21-2005 08:08
Reproduced and bug reported in preview

Bug: E1 Preview V1.7.0.34 (Ahern) llSitTarget doesnt reset properly after sim crash has been received. Your request has been assigned an ID of [rtlindenlab.com #121398].

Steps to reproduce the bug:

Create an object with the following script

default
{
state_entry()
{
llSitTarget(<0,0,.1>, ZERO_ROTATION);
}
}

Right click on the object and sit here, you will sit low down in the object, reset or crash the sim, relog and sit on the object again

Observed results:

You will sit on the object as if it was a normal prim

Expected results:

You should be sitting low down or as programed in the script.
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