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Texturing Bugs

Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
12-06-2006 12:27
If I have a size 10 x 8 prim, and I put on it that I want the texture size to be 1.00 per meter, that has always meant that the texture will set itself to 10.00 and 8.00.

However, now it doesn't. It sets itself to some sort of odd proportion. I have to go in and manually put in the numbers 10.00 and 8.00 in order to get one per meter. (If I'm doing something other than one per meter, the complexity of the computations isn't worth doing, and it is better to eyeball it.)

In addition, things are refusing to be at, say, 180 degrees. They insist on being things like 180.003.

coco
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Kratax Skillman
Warrior and Dragon
Join date: 30 Nov 2006
Posts: 123
12-08-2006 13:38
I don't know about that, but I have noticed this other texture bug. Like if there are two prims exactly overlapping, then they flash. Other texture comes into foreground and the other texture wants to come too, so they fight which one is the top one. And that makes them flash. Not a big deal, because you can try to build exactly, but there are many places where you can notice this.