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Sara Sullivan
Registered User
Join date: 21 Nov 2005
Posts: 211
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01-04-2007 12:38
While I am texturing linked parts by using a select texture, when i hit apply sometimes the numbers used is set on all the other prims also, It is pretty sporadic but it happens a good percentage of the time. Is it a good idea to texture unlinked and THEN link them all together?>
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-05-2007 05:33
The Lindens have recognized this as a known bug (Blue Linden, specifically). I don't know whether unlinking helps (a couple of residents have suggested it does not, and in my own experience, even working with a single prim causes this sort of behavior), but Blue Linden has suggested the following workarounds: 1. After putting a number into the horizontal or vertical places, tab to the next slot. 2. After putting a number into the horizontal or vertical places, or both, go to the object page and click in the rotation box. I have been doing both things, making sure to tab to a next slot and click in that box, then going to the other page and clicking in a rotation box. I have also then stood up, turned around three times, and howled at the moon. So far, it has worked, though I have only been working on small linked items, like a bed. It may be overkill to do both the tab thing and the rotation thing - but both have been suggested by Blue Linden, so I figure doing both each time won't hurt. A resident also suggested setting, say, the horizontal, then going to the vertical and dialing that figure up, then back down to where you want it. I haven't tried that, though; just the combination I mentioned above. So far, so good, but I haven't really studied it very scientifically, and I have yet to drag out the house I was working on when this bug hit (with the last update) and give these workarounds a real workout. coco
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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01-05-2007 06:46
This is promising. I have a large build all done bar the texturing, so I might pull it back out and have a shot and see if any of the workarounds help. Bit of a faff though, isn't it! Mind, probably less heartbreaking than setting the individual faces of 40+ prims and then blinking and finding they've all reset... Several times 
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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01-05-2007 06:53
Unlinking does help btw, but only in so far as it prevents the bug from affecting EVERY prim in the linked set. So if you don't want this to change the alignment of every single texture in your build, then unliking is best, though even then, linking back together can cause it too 
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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01-05-2007 07:10
I think the first time it caught me was when I linked my build. Spent all evening lining up the texture repeats on individual surfaces (texture-baked build so was kinda necessary). Happy and proud of the completed project, I selected all the prims, grabbed the parent, hit ctrl+L... I imagine my wail of despair could have been heard all along the street. We need a support group for this sort of thing, we really do.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-05-2007 13:29
I have long since wanted a Builder's Union, whose sole purpose (that I can see, anyhow) would be to accumulate bug information and lobby to get the building bugs fixed.
Any interest?
coco
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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01-05-2007 17:32
Surely will join if I have a free group slot. Will this bug be fixed in new 1.12.2 anyway?
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Nargus Asturias, aka, StreamWarrior Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-05-2007 20:55
Well, at least they know about it now, and, thanks to Autumn Heyse, have a way to replicate at least part of it. But how soon they might fix it, I don't know.
coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-05-2007 21:40
Okay, I have started the group:
Second Life Builders Union
The charter:
The purpose of this group is to focus on the bugs affecting building - to help identify them and reproductions of them, to work as a group for Linden recognition of these bugs, and to lobby effectively to have them fixed.
The recent show-stopping texture bug is a good example of this. It would take much less time to identify such bugs and their workarounds (and to bring Lindens' attention to them) if we were comparing notes. Getting them fixed would be easier, too, if we act as a group.
The group is on open enrollment, so just click to join!
coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-05-2007 22:42
Correction: It is Open Enrollment NOW. I forgot to check the box!
coco
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