GL Mem cycling issue correlates to lag and packet loss
Steps to reproduce the bug:
build an empty cube with no textures.
stand inside it.
view statistics for GL Mem and raw mem.
Observed results:
gl mem increases from 262 to 362 over 15 seconds then drops back to 262 in 2 seconds.
this cycle is continuous and correlates to the lag being observed everywhere in world.
Expected results:
stable metrics since there are no visible textures observable to avatar inside the blank cube.
Previous versions of sl did not exhibit this cyclic behavior.
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Anyone else care to check this to see if it is valid or just my pc?
Pretty bizzare GL behavior.