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So Far, the best Update!

Brandon Chaffe
Registered User
Join date: 17 Mar 2007
Posts: 40
06-14-2007 12:34
I don't know if anyone else had their first smoothe sailing SL day in a loooong time, but I did!

It lasted for just under 12 hours, then the usual quirks started. I just wanted to say GOOD JOB SL, you are getting closer IMO!

I could build again with my textures, I could walk in more populated areas, I could search and teleport without issue,I could trust that most things were working again!

Let's get the asset issues, deleting/taking items resolved and ensure no more Stipend loss repeats and I think we have something here!

The only thing that remained the same or worsened for my experience was crossing sim borders. I have 2 chunks of land on a sim perimeter. If I walk over the border to my friend's sim, I sink into the ground.

Thanks again!
Dragger Lok
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Join date: 10 Sep 2006
Posts: 228
So Far, the best Update! ??
06-14-2007 12:56
you have to be joking.....
Brandon Chaffe
Registered User
Join date: 17 Mar 2007
Posts: 40
06-14-2007 13:05
Well the HoneyMoon is over! I knew I spoke too soon. And no, I was not joking, that was my experience yesterday. I had at least 8 hours of solid gaming! No Joke, no Lie and it was MY experience.

Anyway, Right now I am typing but not, sinking into the ground, can't see half of what is around me and cannot rez items. So for the 8 hours...
YES it WAS the best! lol

It's over now, it ws great, status quo lol
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-14-2007 14:11
Try using the keyboard camera controls that have existed forever.
I wanted to use them within minutes.
And found they were broke.
https://jira.secondlife.com/browse/VWR-1223
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
06-14-2007 14:45
From: Brandon Chaffe
I don't know if anyone else had their first smoothe sailing SL day in a loooong time, but I did!



I certainly didn't, but the issues I'd been experiencing existed before the update. I haven't had many TP issues at all really, I have however had a ridiculous amount of ghost prim issues.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-14-2007 14:53
From: Brandon Chaffe
Well the HoneyMoon is over! I knew I spoke too soon. And no, I was not joking, that was my experience yesterday. I had at least 8 hours of solid gaming! No Joke, no Lie and it was MY experience.

Anyway, Right now I am typing but not, sinking into the ground, can't see half of what is around me and cannot rez items. So for the 8 hours...
YES it WAS the best! lol

It's over now, it ws great, status quo lol


I just gotta know... What is a typical day for you in SL? I can't imagine how you would not have noticed any problem for 8 hours, when every single thing I tried to do showed clearly noticeable problems. Clearly we have very different "daily routines" to have such a disparity in experiences.

.
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Kevin Susenko
Voice Mentor
Join date: 11 Jul 2006
Posts: 198
06-14-2007 14:57
So far the only major issues I've had with this version are my friends list is broken again and everything seems a bit more sluggish than usual.
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Farallon Greyskin
Cranky Seal
Join date: 22 Jan 2006
Posts: 491
06-14-2007 17:22
The update to the client was /almost/ flawless, the new scrollback in input windows feature borked the camera controls.. something HAD to go bad, but everything else is
just" ongoing server problems which existed efore wed...

So yeah I would agree that over the last 6 months this was probably the very best update for not creating MORE prblems they've had...
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-14-2007 17:36
From: Farallon Greyskin
The update to the client was /almost/ flawless, the new scrollback in input windows feature borked the camera controls.. something HAD to go bad, but everything else is
just" ongoing server problems which existed efore wed...

So yeah I would agree that over the last 6 months this was probably the very best update for not creating MORE prblems they've had...


Wow.... I couldn't agree less. Although some problems were "ongoing", they got significantly and drastically worse on Wednesday. For instance, I have not had my attachments permanently deleted in that manner in at least 4 months; And yet, since the update, it's happened 5 times (three times in the first hour).

I had also experienced sporadic problems saving scripts before Wed, and since that update the saving of scripts now has a 90%+ failure rate.

I've seen three different private sims that need to be restarted almost hourly now to get rid of ghost prims and restore sim function. Although that was a problem before Wed, it was more like 3 times a day. Clearly much worse now.

I'd say that for builders and scripters and those that participate in PvP combat, this is the worst update in months. And the regression of many bugs I was familiar with from before tells me that this update was just not ready for prime time.

.
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Cinthya Vavoom
**BRAT**
Join date: 11 Mar 2006
Posts: 147
06-14-2007 19:40
From: Brandon Chaffe
I don't know if anyone else had their first smoothe sailing SL day in a loooong time, but I did!

It lasted for just under 12 hours, then the usual quirks started. I just wanted to say GOOD JOB SL, you are getting closer IMO!

I could build again with my textures, I could walk in more populated areas, I could search and teleport without issue,I could trust that most things were working again!

Let's get the asset issues, deleting/taking items resolved and ensure no more Stipend loss repeats and I think we have something here!

The only thing that remained the same or worsened for my experience was crossing sim borders. I have 2 chunks of land on a sim perimeter. If I walk over the border to my friend's sim, I sink into the ground.

Thanks again!





Why don't you take a look at your eyes as they go crazy and cross eyed. ya thats a bug brought on with yesterdats update. so now we get to walk around like cross eyeed retards looking dumd.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-15-2007 03:37
It's been a little rough but some of the fixes have made an impact, SL no longer eats memory like sweet, sweet candy quite to the same degree it used to. I did put in a ton of extra memory recently anyway, but I can now open a good few copies of SL and they actually all run pretty well (provided I don't have them all visible at the same time).

By pretty well I mean as far as SL has ever run, but this is opposed to two copies open at once running at 5fps each.

Still a long, LONG way to go, but at least it's promising for a change :)
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-15-2007 05:18
From: Farallon Greyskin
The update to the client was /almost/ flawless, the new scrollback in input windows feature borked the camera controls..


So that's what did that? OK.

What about Force Sun? I can't force the sun to Noon via keys or menu.
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
06-15-2007 06:27
Mixed reviews here. Getting in wednesday after the update was Hell, but that could be due to the flood of people logging in. Impossible to rezz anything on Wed, sporadic difficulty yesterday.The memory leak seems fixed. Lag seems a bit less in busy places, although I do sometimes get Rubberbanding when walking. The crossed eyes is definitely annoying and i do hope we can disable those clouds, they are giving me fits when skydiving or helicoptering. All in all, staus quo for me, no major problems, but no improvements worth writing Mom about.
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Jeza May
Owner of Jade Innovations
Join date: 16 Oct 2006
Posts: 317
06-15-2007 07:45
I haven't been able to build for 2 days now becuase of the asset server problem.. Hard to build something when you can't pick it up, and it becomes a sticky ghost prim.. And the friends list is nothing new... More of the same.. I didn't notice any major improvements..
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
06-15-2007 08:15
There's two ways this can go IMHO: These times are:

Darkest Before the Dawn. or;

End Times


I'm still on the Darkest Before the Dawn side of the line. Big projects have big problems and as tough as it is, I'm still enjoying being along for the ride. When the boat rights itself again, I will feel like I did the right thing by hanging in.

However, if its the Endtimes, that was what the Gallic shrug is for..let it go and move on, another beautiful thing dead and gone.
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
06-15-2007 08:29
From: Dnali Anabuki
There's two ways this can go IMHO: These times are:

Darkest Before the Dawn. or;

End Times


I'm still on the Darkest Before the Dawn side of the line. Big projects have big problems and as tough as it is, I'm still enjoying being along for the ride. When the boat rights itself again, I will feel like I did the right thing by hanging in.

However, if its the Endtimes, that was what the Gallic shrug is for..let it go and move on, another beautiful thing dead and gone.

I'm gonna agree with you. As much as I dread the Corporate Assimilation, I think the Providers are going to have to figure it all out to keep those Quatloos coming in. While I am positive Sl won't be the total unfettered Adult Fantasy Land a lot of us want it to be, I'm hoping it won't be the White Bread Corporate Gulag many of us fear either. Something in between, is what I'm looking at.
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Tarek Nikolaidis
Registered User
Join date: 6 Apr 2007
Posts: 35
06-17-2007 02:03
From: Cinthya Vavoom
Why don't you take a look at your eyes as they go crazy and cross eyed. ya thats a bug brought on with yesterdats update. so now we get to walk around like cross eyeed retards looking dumd.



I think being cross eyed is the least of everyones problems here.....get some shades!!!

There are some real issues going on!!!
Nicholaz Beresford
The Mad Patcher
Join date: 14 May 2007
Posts: 70
06-17-2007 16:09
From: Brenda Connolly
The memory leak seems fixed.


Actually it is not.

http://www.secondlifeinsider.com/2007/06/14/leaks-still-leaking/
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
06-18-2007 05:55
Ppls rush in to congratulate LL on THEIR fine work.... did you know, most of the things that are fixed this time around are non LL employees?

Nicholaz Beresford did a LOT of work identifying the prolifercation of memory leaks, yet LL being left to insert that code, still managed to bork a lot of previously unbroken things.. so save your congrats.

After the SL Open Letter to LL, we all thought they would sit up and perhaps listen. Despite indications this was going to be the case, and a weeks delay of releasing the latest bug ridden client, on the basis they had some last minute 'fixes' to do, everyone held their breath in hope.

Given this calamity, and historical attempts to get some form of stable platform, I would seriously measure SL's life span (excluding those that will cling on regardless), to months, not years in real terms. Companies who have done their homework will wait longer and longer before offering RL investment ingame. Those that are here, either don't consider paying a few thousand dollars for the exposure a problem, but I wouldn't doubt they have all, either thought seriously about, or have in place, a plan to offload liabilities as quickly as possible.

Come LL, take this opportunity to get things right. It's true there is no serious competition out there yet, but there is a lot of real investment waiting to be placed, for something they see as viable, which you are most definetly not, by any means.
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Brandon Chaffe
Registered User
Join date: 17 Mar 2007
Posts: 40
06-18-2007 09:16
No, obviously everyone does not have the same experience. There are countless issues raised in the forums that I cannot relate to. There is always going to variablility of user's SL gameplay.

The original post was for those who had a smooth day of play with the latest update. There are some out there for whatever reason and their reports are as equally relevant as the massive "I hate SL" posts.

I am East Coast USA, the update was right on for approximately 8 hours. After the 8th, the problems started happening and Yes, they were exceptionally horrible. The question that I wish could be answered was what happened.

When SL attempts to correct the reported issues, what areas are equally compromised that may have been working prior?

Example: Correcting Permissions

Does this effect building, deleting, scripting,editing etc all at once? Will it effect my land permissions at all?

So that when SL says they are working on the reported issue, we can expect that building in any form is going to be compromised.

It seems that the issues branch, like a domino effect and that is what frustrates me the most. I don't know enough actually anything about programming but it would seem there should be a way to isolate and fix a problem without sacrificing the other working components during the fix.

Typical SL day?

1 Re-log needed
Instead of crashing, SL catches me and holds on and fixes itself (that is new for me). In the most typical pre-crash instances, SL is now able to keep me in. Before it was a series of crashes and logs!